kayle's e is changed to a toggle skill

aldlv13·2/19/2015, 12:54:27 AM·4 votes·1,185 views

none of the stats change, costs 4.5 mana per second while active (cost 45 now for a 10 second period), and can be toggled on a 2 second cooldown.

how does she change?

15 Comments

SlytherinUmbreon2/19/2015, 1:27:31 AM5 votes

What about Costing Mana per Auto instead? Jinx

GaleWinUnleashed2/19/2015, 3:09:43 AM4 votes

A lot of the early-game counterplay to Kayle relies on waiting for her E to be down. This would remove that interaction, unless you change something else about it as well.

aldlv132/19/2015, 1:02:16 AM1 votes

that really doesnt change anything as it can already be reactivated as soon as it ends and you would regenerate the same amount of mana while it is active now as if you activated it for 10 seconds if it were toggle

Zahz2/19/2015, 12:57:43 AM1 votes

perma ranged attack would be achieved almost immediately with a few points in the first row of the utility tree granting 3 manaregen

WhereTheNamesAt2/19/2015, 3:56:31 AM1 votes

She's already been nerfed hard enough where she can barely carry games. This would kill her and make her lower than Azir tier right now. She'll will literally never be picked, EVER.

Slamurai Jack2/19/2015, 5:41:03 AM1 votes

Huge buff, particularly for Mid and Jungle Kayle. Riot please.

Provengreil2/23/2015, 2:25:04 AM1 votes

This sounds like a QOL buff on it's face, but is, in truth, a pretty drastic nerf. I've ended certain kayle builds with like 2.2 attack speed. Even late game I'd be OOM very fast. She already has...not the best mana, and gets bullied by most people because her base damages are a bit low, and her attack speed to ramp up her passive got a significant nerf when they last changed anything. By needing her W (large mana cost) to sustain, her Q MUST be part of trades to win them, and now my autos use as much if not more mana...no. Her already low pick rate and lackluster feel until like your fourth item just get worse.