S10 leavers, inters, people ruining games on purpose

my time··4 votes·1,410 views

S10 leavers, inters, people ruining games on purpose

lets get more harsh in NA

Toxicity I dont care about as much since i personally only communicate with pings since typing takes my focus off the game. I have allied/all chat disabled.

I have had a lot of games on my gold smurfs where we lose the game to inters and leavers. So since ranked is suppose to be serious games and NA is having an issue with people not giving a fuck. Lets start insta punishing people out of ranked queue like tribunal days. lock people out and back in the day people in norms got mad over norms getting a siege of angry people that had to play 20 games to unlock ranked again. This time one bad move in this period gets you perma banned. ranked at least in NA is so fucked right now with inters, leaver and toxic shitheads I think its time to take care of the problem more appropriate. Most of these games we won even with inters and leavers but the game loses its edge, loses excitement and makes you just want to move onto the next game until it happens all over. Then like me you just quit, The 1%ers that have allied/all chat disabled.

6 Comments

Kai Guy4 votes

So many folks mistargeted behavior issues to MM despite how blatantly it boils down to being upset with toxic behaviors.

I would be willing to gamble my honor on getting outlier toxic behavior sent to a human in riots support team.

Almost everybody knows how to evade chat and leave buster punishments. Time to update behavior systems. Say what you want about Lyte but game needs a dedicated red to deal with player behavior.

By the numbers. If 10% of na is toxic players? 10% = 10 in 100 = 1 in 10. Games have 10 players.... So 1 in 10 is basically fucking allways. I guess folks are fine lookimg the other way long as they win from it.

Saezio3 votes

I think we should be able to report for feeding in ranked. And I don't mean intentional, I mean feeding.

If someone is consistently feeding in ranked they should not be in ranked. PERIOD. It compromises the ladder, frustrates everyone else, and frankly feeders should only play normals, simple as

ChaosReyn1 votes

I will call now the slew of philosophical edgelords about to textually ravage your thread. The "prove Nubrac's Teemo 'strategy' is inting" types that seem to believe that if you can't literally rip a person's soul out of their body to show their intentions, they're not intentionally playing in a way that completely fucks over their team. They're coming...they're WRONG, but they're coming. >.>

But, true to their overall point, there's a lot of gray area in terms of intentionally ruining games. Most of the obvious ones are punished quickly, though I agree, if you're intentionally ruining your team's games, you should be smitten from the servers and Riot should certainly crush these cases more than they are currently. I also have threads that pretty much mathematically prove that there IS a certain point where you can say someone is putting actual effort into feeding, instead of just having a terrible game. People seem to believe that you can disagree with statistics, but screw them, they're dumb. >.> Anyway, there are still unexplored ways of determining SOME of the gray area, but never a way to eliminate it.

That being said, the NOT so obvious cases...I'll have to leave that topic alone, and move on to leavers, as I have no concrete answer.

I think their best option for leavers honestly is to try to take into account that sometimes it actually is an unfortunate issue with player connection. The best way they can do this imo is a 1 hour lockout time from future games (to BE SURE THEIR INTERNET IS NOT DOG SHIT before their next round) that kicks into effect at the END of the game in question (this allows them the chance to reconnect and finish their game, if it's connection issues). The 1 hour lockout will surely annoy trolls, even if they have multiple other smurfs to mess around on. Now...if they're showing a consistency in leaving games (say, x per day, x per week, or x per month, for example) the leave-o-bot should just crush their account, no questions asked. If you're not playing the fucking game, STOP QUEUEING FOR IT.

my time1 votes

The grey area is my point Id like to shine. The grey area should be dealt with. I think tribunal was there for grey area's however I heard it failed. Instead of doing nothing maybe riot should learn from the failures since the system worked on a majority. Maybe permaban shouldn't be something either, maybe just install a month ban hoping players would not play for such time and maybe mature. Either way maybe there is a way to make people play their hardest in ranked instead of just ffing after giving first blood.

Kai Guy1 votes

People just spammed punish it was basically no risk even on a bad judgment. Why I'd like a cost for a subjective judgment system. Objective systems that are automated are super easy to evade once their function is known.

Bunch of soft inting players will aim to play for kda over obj. To make a sub silver Smurf players have to force losses if they don't wanna break TOS for shared or purchased accounts.

So.... Folks have gotten good at evading bans from older behavior systems.

ChaosReyn1 votes

The tribunal failed for multiple reasons. For starters, the only time that people would use the tribunal system is when they werent playing the game. I'll give you a couple guesses as to why someone would quit playing the game and switch to "judging" behavior, but honestly, that's completely irrelevant to the main point anyway. Essentially, the two main issues became that nobody was really using the tribunal, which of course meant that it backed up for MULTIPLE MONTHS worth of work, and as an added bonus to those two reasons (lack of use and overflow of workload) most of those who did use it had no real reason to judge correctly, and were usually only on there to make themselves feel better from that "fucking Teemo from that last game" that made them feel like logging off by punishing everything that had a teemo in the game, or a bad word or the letters "ez" anywhere in the logs.

The issue at hand as far as your other idea is sort of two-fold. One, if you want to be harder on players that troll, you have to commit. trying to solve the issue by stacking punishments that eventually lead up to a perma isn't working. Obviously. The next thing you can do is effectively just make it not worth the effort to troll, by just absolutely bludgeoning the accounts that can be proven as trolling/inting. I'm leaving the afk out of that equation because as I said, connection issues are a legitimate and obnoxious thing. Something slightly different needs to be done to be sure that people who simply get boned by Brighthouse on the regular aren't on the kill list. And again, we come to my second point in the gray area. "How do you prove one is inting/trolling?"

There are several different ways, but of course the most obvious is admission. From there, there's a few ways that you can tell inting players from those just being that bad at the game...I tried exploring one of these through statistics once along with a couple other people, and was beaten senseless by a bunch of people with the combined IQ of an oyster...I will continue to refer to them as the oyster gang. xD But there is a magic number (tested and proven) where people must be putting forth effort into dying repeatedly as fast as possible. The golden ratio is about 1.4 deaths per minute. This admittedly has to be scrapped by the late game, where one team or the other is literally sitting inside their enemy's base and just killing people on respawn as they try to defend...but if you're dying an average of about 12 times in 5 minutes in the early or mid game, you are putting actual, hard effort into running it immediately into lane and getting killed.

This number was reached by legit running it into the mid lane tower in a custom game as many times as possible for the first 10 minutes of a game. That actual number was a 1.1, but due to a few points made by some of the people NOT part of the oyster club I mentioned earlier (though they still could have been a bit more civil...), there are certain factors that can increase this. So I pushed it up a little more, as to say "ok, 1.1 is bad. Like, new to the game, getting destroyed the moment you get into lane bad...but if you go somehow further than that, you're clearly not even attempting to defend yourself, and are running right at the enemy, multiple times in a row, with no regard for any part of the gamestate."

There was also the fair argument that this can be seen as a hard inting extreme, which is true...but again considering that some of these people don't say anything in chat, and just hard int without putting any hint of their intentions in writing, people sometimes miss the fact that some of these people do slip through the radar by simply staying out of chat...then report everyone in the game, and actually get people chat restricted for calling them on their shit. Not fair...not fun...and certainly not funny.

Anyway, after addressing these points, then came the rush of oysters that saw me give credit to a fair point or two and IMMEDIATELY started saying actually stupid shit such as "oh no, I can totally hit 1.8 deaths/minute and i'm totally not trying to int!"

. . . I hope they realize that 1.8 is quite literally impossible without planting a ward in the enemy base somewhere, taking TP/Ghost, communicating to the enemy team that they're about to TP to that ward so they can instantly kill them on arrival, and building nothing but movespeed items with the meager gold they'd have from doing literally nothing but inting so that they can get back to lane and repeat this as much as they can. Oh, and that's literally only possible if they were inting like that from the VERY beginning, as death timers throw it off later. All of that was also tested in a custom game. >.>

Basically, we found 1.4 is about the hardest someone can int without making it known in writing (or I guess voice chat, if you're THAT scumbag) that they're trying to int, and not too much farther past that, you get to the people that are legit communicating with the enemy exactly when and where they'd be dead faster

I feel it's important to note that all of this was done as a "normal" SR match...none of this should count for ARAM, TT, or URF (or any other custom gamemode) as both TT and HA are smaller, and URF has the yeet cannon...most other custom modes have strange modifiers as well, so this is still only one (most popular) gamemode.

My point with bringing up all of that nonsense again is to reiterate: there's no real way to clean up all of the gray area. Some people are new or plain outmatched (or just honestly...bad, for lack of any better way to put it), some people have connection issues (especially those who have AVG antivirus or Brighthouse for an ISP...) and some of them are doing exactly what you think they are and inting their asses off. It's sometimes difficult to tell which is which, and it's far more difficult for people who aren't physically playing in that game to determine it from nothing but replays. But fair to your point, there ARE improvements that can be made.

Lastly...as Kai said, the simplest form of "soft inting" is to just literally not participate in any fights, ever, until you can steal a kill. Another form is what I'll call "The Nubrac Conundrum" of pretty much leaving your team in a situation where they're forced to completely change everything to play around you, or become pretty much doomed to lose. I'll leave that can of worms alone...but point is, it's pretty much impossible to bust these guys unless they manage to slip up in chat, or unless you're some higher profile figure that probably got reported by a shitload of high ranked streamers.

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