ZZ'rot trouble
Is there anyway to face a team of 5 zz'rot portals? When the enemy team uses it to stall the game is really anti-fun and then make a comeback when they have 3 inhibs down because all the zz'rots stall the game. If there were restrictions to who could buy a zz'rot. Like maybe a health requirement so there is a trade off, like Warmogs.
What do you guys think?