ZZ'rot trouble

SUPERDJWB··1 votes·274 views

Is there anyway to face a team of 5 zz'rot portals? When the enemy team uses it to stall the game is really anti-fun and then make a comeback when they have 3 inhibs down because all the zz'rots stall the game. If there were restrictions to who could buy a zz'rot. Like maybe a health requirement so there is a trade off, like Warmogs.

What do you guys think?

4 Comments

Poske3 votes

Thing is if you lost a gainst a team who went 5 zzrot portals you would also get stomped by that team if they built normally

SUPERDJWB1 votes

We had a lead most of the game. However after it was around mid to late game where I just saw too many zz'rots and even after an ace from our team, having three zz'rots mid in base and one top and bottom. Not much progress was made. Even with inhibs. It just pauses the game until they had late game advantage.

bad arcade kitty1 votes

why dont you fight them on their base?

zzrots are nice because there should be a counterplay to three inhibs being down

SUPERDJWB1 votes

We did! Even but if one person was out of place and died, we would get pushed back. Then we would ace them and it would go back and forth but we would always be losing ground because they kept pushing the zzzrots forward.

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