Peace Negotiations between URF and ARURF
There is a great divide between those that enjoy the new All Random Ultra Rapid Fire mode. And those that cry out for the old ways. I call upon all of you to find the balance. There are many pros and cons in both of these systems. Can we work together to find the middle ground?
Certainly the greatest arguments for URF are that the game mode allows players to brainstorm what champions would be fun to play. They get to experiment with different team compositions, and then try them out. You'll never be stuck with a champion you personally consider "not viable" And perhaps the greatest reason players always have the joy of playing their Mains if they so choose. ARURF is Riot's attempt to fix URF's problems. In ARURF you don't face the same Broken Champions every single game, and you are given a new champion to experiment with each time. You're also saved the time wasted on bans, a big plus considering they were always used on the same three-to-six champions anyway.
Ultra Rapid Fire has become an Iconic part of the League of Legends Experience and its negative perception among players must be fixed. So here I hope we can create a perfect (at least near perfect) system. whichever systems garner the most support will thus be seen first if ever Riot sees this page.
May the Rito gods bless this post![]()