Why does Ezreal Q not proc Ludens Echo?

MonsterMasher··4 votes·5,114 views

So I was playing an All-for-One and we had Ezreal. Decided to go AP because why not. Anyway, i"m playing, and I get my Ludens. Now the item says on the next SPELLHIT, that the item will do its damage. Now here is the interesting part. When I would hit with my Q, Ludens would not go off. You can try it out, but it's the truth. Ludens will not proc off of Ezreal Q. Is this a bug, or is this intended? Anyone got a good answer?

66 Comments

OperationDEEZ117 votes

Q is coded as an autoattack, it applies on hit effects, not spell effects. Working as intended.

MonsterMasher1 votes

Then that is just backa**wards. It is a skillshot and does not rely on your auto-attack to work.

Here is a counter-arugment, GP.

Does Ludens proc off of GP Q? If so, then this definition that RIOT is using is not consistent across characters. The reason being that they make a clear distinction with GP that his passive must be applied with a auto attack, but if his Q is coded as an auto-attack, as you say like Ezreals is, then it should apply his passive since GP's Q also applies on hit effects and therefore is considered an auto-attack.

Photos of Ghosts1 votes

His passive is not any on-hit effect. It's limited to his regular autos for balance reason. But Botrk or Shiv or Sheen are on-hits - all applied by Parrley.

MonsterMasher1 votes

Then that is even worse, because there is no consistency across definitions of the characters spells, attacks, and how they interact with items.

Guy Fox Teemo1 votes

They have to make special exceptions for certain abilites, it even blatantly states that his SWORD, ignites the target, in his ability. Not his Parrrley

OperationDEEZ11 votes

Calm the fuck down, that's just how it is. Don't shoot the messenger, jackass.

MonsterMasher2 votes

Not shooting the messenger, pointing out that your argument does not hold water.

Sona Ping1 votes

"It doesn't work that way." And it doesn't.

Holds water like a thermos.

OperationDEEZ11 votes

You asked why his Q does not proc Ludens, I gave you the answer. There's nothing to debate about it.

Guy Fox Teemo4 votes

It doesn't proc on GP's Q

MonsterMasher1 votes

Ok, well thank you for clarfying that. Still though, the argument stands that GP's Q is exactly like ezreals all purposes intended, and since it does not apply his passive, it cannot be an auto-attack.

Guy Fox Teemo3 votes

Gangplank's SWORD periodically becomes ignited, causing his next basic attack to burn his target

Please look up the facts before making statements.

Sightless661 votes

Gangplank's passive specifically states that his next "melee attack" applies his passive. It makes no specific mention of basic attacks. GP's Q not applying his passive is irrelevant to its status as a basic attack.

MonsterMasher1 votes

You sir have bad info from RIOT themselves. In game, his passive clearly states his next basic attack. On the LOL website, it does not give more information then what you stated. So RIOT needs to update that text for GP so that it is consistent with what they have on their site and what is stated in game when you are actually reading the passive's text.

Sightless663 votes

No, I didn't look at the website. I looked in game. I'm looking at it in game right now. "Melee attack". That's the exact text. "Gangplank's next melee attack ignites the target, dealing..." That's exactly what it says. It even says, in green text, "Parrrley does not activate Trial by Fire". This is made explicitly clear.

MonsterMasher1 votes

I see what the issue is now. I will have to play with GP soon to double check, but information between RIOT site and Lol Wiki are not consistent.

Sightless662 votes

The League Wiki does not actually have the exact text of abilities. It attempts to explain the mechanic, not restate the text. Don't use it as a source of what the in-game text for abilities is. I don't use the League website for champion information, so I can't say anything about that.

I guarantee you that ingame, it explicitly states that Parrrley can not activate Trial by Fire. Nice green text at the bottom of the tooltip.

MonsterMasher1 votes

OK so nowhere in the item description does it say spelldamage which is why I think it should proc off of his Q regardless of how it is coded. If it is the case that it is based on damage and not ability, then Ludens should say off of Spelldamage and not spellhit.

What about Poppy's Q? Does Ludens work with Poppy Q?

If it does, what is the difference between Poppy Q and Ezreal Q?

Chuck Charles2 votes

{quoted}

OK so nowhere in the item description does it say spelldamage which is why I think it should proc off of his Q regardless of how it is coded. If it is the case that it is based on damage and not ability, then Ludens should say off of Spelldamage and not spellhit.

What about Poppy's Q? Does Ludens work with Poppy Q?

If it does, what is the difference between Poppy Q and Ezreal Q?

Unique: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 100 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.

MonsterMasher1 votes

IN the game it says on the next SPELL HIT.

http://gameinfo.na.leagueoflegends.com/en/game-info/items/

FInd ludens yourself and tell me that you are correct.

Illâoi Evê Siôn4 votes

Champion abilities are not all spells. Would you rather have Ezreal's Q not apply on-hit effects (and therefor Spellblade)? You can only have one or the other.

Luden's does work with Poppy's Q, but that is because she is such an old champion. Back in the day auto-attack modifiers translated the attack into a spell. Riot has since abandoned this design philosophy and will likely remove it from Poppy's kit when she gets reworked (eventually). However, if they attempt to change it now, it might cause more harm than good as it could cause bugs, be a nerf to Poppy, etc. By the way, Jax's W is the same.

MonsterMasher1 votes

I would argue that his Q is a spell (especially since it is a skillshot) and in addition can apply on hit effects.

Illâoi Evê Siôn3 votes

And I would argue that that is not healthy.
For something to apply on hit effects it must be a basic attack. If something is both spell and attack it means it both applies Life Steal and Spellvamp, both applies spell effects and on hit effects, both can be dodged by Jax's dodge and can't be dodged, both can't hit under blind and can hit under blind.
You see the problems this arises?

I know Riot will someday release spells that apply on hit effects, because they love bending rules and trying out "new" things, but right now, Ezreal is fine as is.

MonsterMasher1 votes

Look at my post to Operation above.

Here is a counter-arugment, GP.

Does Ludens proc off of GP Q? If so, then this definition that RIOT is using is not consistent across characters. The reason being that they make a clear distinction with GP that his passive must be applied with a auto attack, but if his Q is coded as an auto-attack, as you say like Ezreals is, then it should apply his passive since GP's Q also applies on hit effects and therefore is considered an auto-attack.

Abyssphere2 votes

{quoted}

Look at my post to Operation above.

Here is a counter-arugment, GP.

Does Ludens proc off of GP Q? If so, then this definition that RIOT is using is not consistent across characters. The reason being that they make a clear distinction with GP that his passive must be applied with a basic-auto attack, but if his Q is coded as an auto-attack, as you say like Ezreals is, then it should apply his passive since GP's Q also applies on hit effects and therefore is considered an auto-attack.

Have you ever actually seen Luden's proc on a GP Q? Because it's not a very strong counter-argument if you don't actually have proof that it works like that.

Eve's E behaves exactly the same as Ez's Q, so there's more than one ability that behaves like that.

MonsterMasher2 votes

My point is not strictly that Ludens works with GP, What I was getting at was that saying ezreal's Q is considered an auto-attack is purely wrong since GP has the same thing with his Q but it does not apply his passive which is based on an auto-attack.

So saying that Ezreal's Q is an autoattack is false.

MonsterMasher1 votes

If Ezreal's Q is not an auto-attack, and it isn't a spell then what the hell is it?

JustMyBassCannon1 votes

{quoted}

Look at my post to Operation above.

Here is a counter-arugment, GP.

Does Ludens proc off of GP Q?

No.

No it does not.

Statikk Shiv procs on GP's Q, not Luden's Echo.

This is because Gangplank's Q applies on-hit effects, thus is treated as an attack instead of a spell.

As for your whole argument about his passive proc, that's specifically coded with a melee attack. Parrrley is either a special case or not coded as a melee attack.

Sightless662 votes

Does Ludens proc off of GP Q?

No, because it is considered a basic attack.

if his Q is coded as an auto-attack, as you say like Ezreals is, then it should apply his passive since GP's Q also applies on hit effects and therefore is considered an auto-attack.

That would be correct if GP's Q was an on-hit effect, but it's not. The text of the ability specifically says on the next "melee attack". That's not an on-hit effect. It's not being applied off of basic attacks. It is specifically being applied off of melee attacks only.

More importantly, it says "Parrrley does not activate Trial by Fire"

The actual concept applied is that GP's Q is specifically not allowed to proc his passive, and this is just their way of making that clear. It can't be compared to item interactions because it's an interaction between two abilities on a champion's kit. Item interactions have to be consistent, and they are. Intrakit mechanics don't have to be consistent with other similar mechanics because they are champion-specific.

MonsterMasher1 votes

You say: For something to apply on hit effects it must be a basic attack.

I say this is false because of GP's passive being applied via his basic auto-attack and not through his Q (even though there was an argument made somewhere in this thread that stated his sword becomes ignited, and IT applies the effect, and that his gun cannot do so because of that minor flavor text before the passive saying "causing his next basic attack to burn his target" which is dumb by itself).

Illâoi Evê Siôn2 votes

These are exceptions to the rule that are specifically annotated by Riot. They cannot challenge the rule for that reason. Sometimes, these exceptions must be made for the sake of the game's balance and health (and sometimes because Riot does not have enough time or resources to make a workaround). In any other case, there are consistent rules the game follows. If you are not familiar with these rules, please familiarize yourself with them and the reasons for them in the league of legends wiki site.
Googling some things also brings up results - statements and explanations by Riot. In this case, Ezreal's Q and Gangplank's Q both follow the rules as they should. It is Gangplank's passive - not his Q - that is the exception.

MonsterMasher1 votes

You sir get my upvote. I understand that these are the cases, and these are the reasons why the things are the way they are. If I were a person learning to play this game though, this would be frustrating since there is no clear way of know how your spells and items in certain niche situations will work together, Ezreal's Q and Ludens in this case being the example.

I thank you good patron of the internet.

Lugg1 votes

Ez's Q does PHYSICAL damage only. It takes magic damage to proc Ludens.

JustMyBassCannon2 votes

That's wrong. If you were to take Luden's Echo on, say, Pantheon, his Q and E could proc Luden's despite being physical damage.

The problem is that Ezreal's Q applies on-attack effects instead of on-spell effects. It's treated as a basic attack despite being a spell. So it would proc Shiv instead of Luden's.

MonsterMasher1 votes

Which I believe that it should do both since it applies on hit effects in addition to being a spell.

JustMyBassCannon2 votes

Yes, let's screw over the system, where spell effects are balanced for casters and attack effects are balanced for attackers, because someone wants a champion to activate both with the same effect. God forbid that we actually have to separate the two because combining the effects could break the system.

MonsterMasher1 votes

Im not saying to break the system, what I want is a consistent set of definitions and rules to play by, so that when I buy an item that does damage based on a spell, and I use a spell, then I want the extra damage to be done by the item.

JustMyBassCannon2 votes

Have you ever played a Trading Card game of any sort?

Really, in any game, the rules are always "rules of thumb." Unless something overrides a rule, you follow the rules as normal. But TCGs do this the most frequently. They'll have a rule like this: "You can only summon creatures during your main phase." Then, they'll have a card that breaks that rule, stating, "This creature may be summoned at any time," or "If X happens, immediately summon this creature."

This is one of those rule of thumb cases. A damaging effect can be an attack, a spell, or an on-hit effect if it's applied by an attack or a spell. Since Ezreal's Q is the initial source of damage, it has to be either an attack or a spell, not both. The ability is thus coded as an attack rather than a spell.

MonsterMasher1 votes

[deleted]

JustMyBassCannon1 votes

Ezreal's Q states that it applies on-hit effects.

Now, as spells automatically apply spell effects such as Rylai's, Liandry's and Spell Vamp, one would have to either believe that it is a redundant statement, or that it is referring to on-hit effects for attacks, such as Mallet, BotRK and Lifesteal.

And Luden's states that it applies on a spell.

However, a damaging effect can't be both an attack and a spell. So Luden's does not treat Mystic Shot as a spell, and thus will not proc with it.

I understand that these rules aren't publicly stated, and I'm all for having the game clarified, but it's not that hard to deduce.

MonsterMasher1 votes

I agree with your comments. The one issue is that there is no where that it states that these abilities like Ezreal's Q have these "special" effects. If the abilities do have these effects, then I would like for them to be pointed out as they are with TCGs and not just when they are convenient or necessary.

That being said, I would argue that the umbrella term is "attack" and then from there go to ability or non ability, and then to physical or magical or true, and so on and so forth until the damage map tree is completed.. Currently the "damage tree system" seems to wonky at best.

Caytheles1 votes

We dont want another AP Smite Ezreal dude... thats why it doesnt proc aswell.

MonsterMasher1 votes

It clearly states in the item description this.

Luden's EchoCost: 3000 (900) +100 Ability Power +10% Movement Speed

UNIQUE Passive: Gain charges upon moving or casting. At 100 charges, **the next spell hit **expends all charges to deal 100 (+10% AP) bonus magic damage to up to 4 targets on hit.

This is directly from the LOL website.

Here is the link. Find Ludens if you do not believe me.

http://gameinfo.na.leagueoflegends.com/en/game-info/items/

Illâoi Evê Siôn1 votes

Yeah. SPELL hit. Ezreal's Q is a champion ability, not a spell. Not all champion abilities are spells. Hextech Gunblade's active is a spell. Pantheon Q is a spell. Nasus Q is not a spell. Ezreal Q is not a spell.

Photos of Ghosts1 votes

NO. No. No.

No.

ಠ_ಠ

NO. NO. NO.

It takes a spell, because IT'S A SPELL EFFECT. Ez's Q is NOT a spell, it's an autoattack.

MonsterMasher1 votes

I am arguing that It is not an auto-attack. GP is the example I use GP above to show how if something does apply-on-hit-effects, than it is not necessarily an auto-attack.

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