ARAM Issues and Potential Fixes

Settle In Sente··4 votes·3,416 views

Greetings.

This post's intention is to address and prompt discussion around issues involved with ARAM on the Murder Bridge. I'll be focusing my points as precisely as I can and move through each point in a typical ARAM scenario. Obviously there are many issues that I would mention, however the news that several points of ARAM are being updated soon resolve at least two of them reasonably well so I'll not go into them extensively.

Credentials: I've played this game since early season 3, and have (2100) games this season and thousands more from previous seasons.

Champion Select: ARAM champion select has two issues I'd like to see addressed.

  1. It should be VERY unlikely to get the same champion twice in a row. I understand that in a truly random experience, getting the same champion twice in a row is totally reasonable, but people shouldn't have to waste a re-roll to avoid having to play Udyr three times in a row.
  2. Champion select in ARAM often feels too brief. I understand that ARAM is meant to be a quick, fun-filled game-mode; I know because I play a lot of ARAM. I'm generally pretty quick to adjust runes, summoner spells, etc when I'm forced into a desperation trade because someone got a champion they've never seen before. However far too often, I'm JUST shy of the countdown and runes don't save, or summoner spells changes didn't save. Let's be real. Having Clarity on Volibear instead of Snowball is basically a lost game. Adding a bit more time allows for, A: slower connecting players to be able to trade and adjust, B: Allow for adjusting after someone panic re-rolls, C: help ensure that we don't have Lethal Tempo Vladimir again.

Buying Items: A bug?

  1. Traps can stop you from buying items. Either intentionally or unintentionally if an enemy steps on an enemy trap and otherwise takes damage as you respawn, you're unable to buy items or undo buys.

Items: Yeah it's one of those again.

  1. Oracles Elixir is way too impactful. Best case scenario it helps deal with 25% of a champion's kit, worst case it completely invalidates some champions. Akali, Kha'Zix, Rengar, Shaco, Talon, Teemo, Vayne, and Wukong are significantly disadvantaged if one or two enemy players picks it up. It essentially renders Akali, Kha'Zix, Shaco, Talon, and Teemo irrelevant since stealth / traps are essential aspects of their kits. The price, duration, and accessibility causes the Elixir to venture into OP territory. Increasing the cost, decreasing the duration significantly, or even turning it into a trinket with a brief duration and modest cooldown would help. Personally the idea of a 300g trinket that lasts 3-6 seconds with a decent cooldown would increase interaction at least, maybe call it something like "Hextech Sweeper".
  2. Warmog's. Removed in future patch.
  3. Vision. The ability to safely move up to check / gain brush control is terrible. Items like "The Lightbringer", Twin Shadows, etc could really be interesting. Short of a narrow missile snowball checking brush is sometimes too dangerous, especially when you're against poke heavy / CC stacked team comps.

4 Comments

bro0rtega2 votes

Good solution for champ select would be a lockout at current countdown(aka no more swapping), and then add 15sec for choosing loadout

FilDaFunk1 votes

Agree with all the points above, except #1 - assuming champs are uniformly distributed, it's already unlikely enough; we shouldn't mess with the randomness.

As Bro0rtega said, a 15 second lockout for swaps is the best solution (I'd prefer them to add the 15 seconds rather than convert.

With oracle's, you either have traps being too powerful or useless, since the map is so narrow, this might be tricky to deal with. I would suggest reducing the radius (better than duration, since traps have large uptimes) and only working only traps.

I don't think we should add vision in the bushes. I think a major part of this map is taking control of them to gain an advantage. I tend to always take ghost poro so that I know when an enemy has entered it / maintain control (taking DH anyway, so might as well).

Salamencę1 votes

only 2100? xd

Jokes aside, I agree you shouldn't be able to get a champ twice in a row. I think there's plenty of time in champ select. 100% agree with oracles, teemo and shaco and vayne etc have the majority of their kits completely negated while it barely helps vs champs like wukong. I don't think warmogs should be removed, fighters get poked down a ton and then go into fights with < 40% hp. Warmogs helps keep poke comps in check since everyone knows the team with more poke wins. Fully disagree with the vision problem, you can use any skillshot into a bush and know if someone is there by hearing it hit or not. Adding vision items would completely ruin bush cheese champs such as sion or nunu.

Silverjust1 votes

have fun playing tanks without warmogs

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