@Meddler Can Skarner get the Kindred treatment?

Phant0mHawk·5/1/2016, 2:49:26 PM·108 votes·22,006 views
http://vignette1.wikia.nocookie.net/leagueoflegends/images/4/41/Skarner_Poro.jpg/revision/latest?cb=20150214164243

Currently on live Kindred and her enemy get 8 seconds to run after taking a camp marked by Wolf.

This is due to the fact that the jungler's position is very important information, since it promotes multiple people to converge on a single region or suggest its safe/dangerous without direct vision to take a neutral objective.

In Skarner's case the spire-taking instant-feedback mechanic is always of larger advantage to the opponent, because of why you take the spire.

The enemy will take the spire as they leave since they don't need the buff (it's insignificant to them) and instead use it as a ward to know in the future where Skarner is.

Skarner on the other hand has two bad choices:

  1. Take the spire and tell the whole enemy team to converge on your area while you're taking the camp over the next 6 seconds
  2. Not take the spire and spend 15 seconds clearing the camp.

I propose giving him some form of Kindred treatment, preferably something that gives Skarner himself more time than his opponent since he is going to stay to take the camp, while the enemy is almost always already moving away from the area.

It's fine for the neutral spires to give instant feedback since it gives both sides the same info, but not the jungle ones.

Sincerely, Phant0mHawk Skarner

85 Comments

CaptLagg5/1/2016, 10:15:12 PM43 votes

To be honest they should remove the spires altogether. They hold so much of his power budget and do not assist you in taking any objective whatsoever. Do they help with taking towers? Nope Do they help taking inhibitors? Nope Do they help taking the nexus? Nope

taking those objectives is the actual purpose of the game.

Remove this bullshit mechanic that is weighing him down.

LostFr0st5/1/2016, 3:32:14 PM18 votes

TFW you tell your team not to take a spire as Skarner but they do it anyway, ruining your plan.

RiotRiotRepertoir5/3/2016, 4:15:10 AM16 votes

Hi. No promises, but Meddler and I have discussed this and are talking about testing some changes out.

Phoenix Kotori 5/1/2016, 3:36:33 PM9 votes

+1

Oleandervine5/2/2016, 4:05:13 AM5 votes

I agree that the spire mechanic needs to be removed entirely from Skarner. It's an absolute gimmick that essentially chains him to prescribed locations and the whole concept isn't even unique - it's just Trundle's E, but much shittier since Skarner can't control where or when to place it like Trundle can. So, yet again, Skarner needs another rework to get him in line and scrape off this gimmick they've shackled him with.

SpecterVonBaren5/2/2016, 5:29:29 AM3 votes

Better option. Get rid of the fucking rocks.

The Yetii Rider5/1/2016, 5:40:18 PM2 votes

What would an enemy gain from knowing Skarner was in their jungle 8 seconds later? He has a huge boost of MS from it, he could already be ganking a land by then.

The vision aspect is more beneficial to the opponent because the opponent doesn't gain combat stats from it.

Dataless5/2/2016, 4:04:22 AM1 votes

And here I thought you meant, "Make Skarner oppressive and have him crowd out every other jungler not named Graves in competitive play" when you say "Kindred treatment."

kappa

Cowgirl Ed5/1/2016, 9:38:33 PM1 votes

Can someone explain me what does this mean? "Currently on live Kindred and her enemy get 8 seconds to run after taking a camp marked by Wolf."

Marshbouy5/1/2016, 5:18:09 PM1 votes

can you link the post/patch notes that brings up the kindred change? thanks