Instead of Nerfing Everything, How About Buffing Things For a Change?
I've been playing League of Legends for three seasons already. One of the things that has remained a constant from Riot regarding game play, strategy, items, champions, summoner spells, synergy, etc., is that if something is strong, they nerf it to make it "balanced." Every single champion was stronger, significantly so, in the past. Lucian, Elise, Hecarim, Irelia, Rengar, Kha' Zix, Cho' Gath, Volibear, Vayne, Tristana, Ezreal, Jax, Master Yi, etc. Literally every champion in the game has a received a nerf regarding their dominating presence in League of Legends. While balance is a worthy and reasonable goal the game developers have, the mentality that goes along with it needs to be changed.
A typical responses from Riot is if something is stronger than its relative counterparts, it needs a nerf. Why? If Lucian's early game harass is strong making for little counter play, why not buff the champions that have this weakness? Create or tweak an item to offer counter play? Alter features surrounding the laning phase to make really aggressive lane bully more of a strategic decision rather than a constant no cost/risk element? The point is, strong does not mean it needs to be beat to death with the nerf stick. It might mean other champions are so shitty in terms of power and presence because of your nerfs that they can no longer play in the current style. It might also mean that certain champions are weaker that others, (counter) and is there really anything wrong with that? If something in the game exists that legitimately has less, or no counter play, then yes, something needs to change about it. Creating a counter play does not have to mean reducing or removing the eliminate that makes a particular champion, item, strategy, etc. strong.
With the new changes being made in season five, some seem ridiculous while others seem reasonable expansions to strategy and decision making. Shields to in turrets is only useful against poke comps, so those took a direct nerf. I literally see no other thing that a shield granting inner turret accomplishes other than nerfing the poke focused team composition. You are completely re-doing the jungle items. Great! This is a change that isn't ridiculous. It's true, certain items in the game are rather ridiculously strong and sometimes, the items for junglers don't really match well with certain champions. Changing jungle items and making new ones to accommodate (buff) other champions makes sense and offers greater champion diversity and strategic decision making. Even altering the buff spawn timers in Season 3 made sense since it made certain lanes stronger simply because of which side of the map they were on. This was clearly unbalanced, but was this the best fix? Creating a new jungle camp to even out this aspect of the game might have been equally as viable, and possibly even more rewarding.
The point of this length post is to offer a different perspective on the CONTINUOS nerfs we are seeing on LITERALLY EVERY ASPECT OF THE GAME! How about a series of buffs for a change? They are equally as powerful and, I would argue, more rewarding for players if you do. If you have opinions on this, or perhaps another suggestion all together, I would love to hear about it.