So I guess 2 shotting turrets is okay.
Boy do I love riot games...
Boy do I love riot games...
This is how League should be played. No strategy/skill, just brute force from everyone. 🌝. Yay, this game is so fun. Now, I don't have to actually try anymore!
What the fuck?
this guy
would have oneshotted it
What caused so much dmg? Mind breaking it down?
What caused so much dmg? Mind breaking it down?
Ok, so i looked at the Akali's OP.GG and I see the game this is from.
Lich Bane, 1004 AP, her passive, done. Calculations OP
Dark harvest was involved in the first hit (and lichbane) 2nd hit is her passive. Also sorc elixir on both hits. 2 Fire and 1 Earth dragons as well.
well she has 1004 ap and 221 ad
"fair" "balanced" "accurate"
yup...
[slayer-pantheon-rainbows]
Pfft.
This was a thing already at the mage patch and it hasn't been fixed since.
Just look at
demolishing towers.
He needs only 2 hits, from range.
As for this particular clip, akali with a ton of AP+lichbane would explain it pretty perfectly.
....Really any AP champ with a ton of AP+lichbane has been able to do this for ages.
And MF is also able to demolish towers hella quickly.
Pfft.
This was a thing already at the mage patch and it hasn't been fixed since.
Just look at
demolishing towers.
He needs only 2 hits, from range.
As for this particular clip, akali with a ton of AP+lichbane would explain it pretty perfectly.
....Really any AP champ with a ton of AP+lichbane has been able to do this for ages.
And MF is also able to demolish towers hella quickly.
I hear you on Ziggs but that's his niche and you should expect him to do that. What makes a Ziggs Ziggs is turret demolition and if everyone can do it then he's no longer special and the champion fantasy is pretty much ruined.
Lichbane champs have not been able to do this for ages, there was a patch where they specifically granted users bonus damage to towers after a certain AP threshold (I believe) and while it's understandable that as a mage, if I wreck my opponent, I want to get the tower, I think the rate at which it scales is a bit much.
I skimmed through it's changelist and i couldn't find anything about it never having applied to towers, but i do think i know what you are thinking about.
There was a patch where they added a bonus damage to towers on your auto attacks based of your AP, i think this was season 4?
What happened to Lichbane was that it had it's AD scaling nerfed and it's AP scaling buffed-
And honestly, in that clip akali was lvl 18 and already massively overfed, her own shen was only lvl 15.
It kinda makes sense for her to be wrecking towers when she is so fed, has baron, and a shen+baron minions helping.
It's really not hard for a level 18 in a long game to destroy turrets.
40% AP is converted to attack damage when hitting a turret (in this case 400 damage). In ADDITION, Lich bane adds 75% Base AD + 50% AP = 500 + 50= another 550 damage. (net 900). Then you have 110 AD damage per hit, and Akali's hits do passive on hit damage as well.
Try a level 18 Galio with the same stats. He will 1 hit a turret for about 2300 damage due to his passive on every 4th hit (acts like a double lich bane with higher AP scaling).
The goal of the game is to shut these people down before they get this fed.....
They talked about making turrets tankier.. And I hope that they actually bother to do things like bringing back lazer turrets so tanks won't be able to tank them for days in the enemy base, giving turrets scaling resistances and an altered version of the old Poppy's passive. If the turret is to take a really huge chunk of damage from X source, it would reduce it by X percentage. Also nerf demolish. And make Herald lose more health depending on how healthy a turret is when it rams the turret. Maybe the last one is a stretch though
What is... “turret”
At 30 minutes In? Yes, it is. Turrets should not matter other than maybe a place to play around if you're behind that late in the game