Feedback: The Shen rework is terrible.
The old Shen was pretty basic. Throw blade, taunt, and auto attack was pretty much all he did. It was cool, though, for people who wanted to play that. I am glad that he got attention for a rework, but my goodness they took him in a crazy direction.
It feels like each of his abilities was designed by a completely different person. They are absolutely horrible together. Let's break it down.
His Passive makes it to where he gains a shield when he casts a spell. This is pretty good, a bit similar to his old passive that healed him, except now it's temporary HP instead of permanent. The stupid part to this passive is that the shield is often activated when he uses his W, which also provides a shield against auto attacks. The durations on the passive and the W are so short that they overlap, dramatically lowing their effectiveness.
The spirit blade most frequently activates his passive, even when you don't want it to, because you practically have to SPAM this ability to have any sense of energy regen or DPS. What's stupid about this is you have to constantly spam Q to realign the blade, which blows your passive out of combat, or you have to spam Q to pull the blade to you to do DPS, which makes it nearly IMPOSSIBLE to use it to pull through an enemy to slow because it is trailing behind you. It gives you no advantage when running away because the slow only works when enemies flee Shen, and it gives no advantage when chasing because the sword is always behind you from spamming Q to do damage. It makes NO SENSE.
I hate to offer a complaint without a solution, so I would like to say that removing the spirit blade "recall" and just giving him the ability to throw the blade would be infinitely better than its current state.
are clear examples of this.