ARAM needs balance, its been ignored far too long.
Riot's reasoning behind not balancing ARAM is that its supposed to be random. Which is great, except its not random, it isn't random because of two things. Champion selection is based on champions owned, leading to ARAM accounts. Second reason is because of rerolls, this leads to higher selection of champions like Lux, Sona, Ziggs, and etc. which are ideal for the linear map like ARAM.
How do we combat these issues?
- Champions selection pool needs to be based on all available champions This combats issue number one, because you cannot have a champion pool of just ranged AP mages or poke champions. I think this is the ideal solution to ARAM accounts, but if for some reason riot is against this due to selfish reason like allowing players to play champions they haven't purchased then the following suggestion may apply.
- Allow champion exclusion from Champions owned This is not a great solution, cause its just a bad idea, but an alternative to the above suggestion. This allows everyone to play on an equal playing field, aram accounts normal accounts would be identical. This leads to only poke comp games, which is not ideal.
- Get rid of rerolls along with one of the above changes, we need to get rid of rerolls completely or...
- Make rerolls team wide Vote to reroll every champion on your team.
Ideally rerolls should be eliminated because every champion should be viable and fun to play on this map, not just the range champions. To address this issue I have a couple suggestions.
Melee champions need buffs. This is just the truth, there is no other way around it. The fact that there is so much AOE, and almost impossible to navigate around AOE damage in a narrow corridor and linear map means melee suffer so much damage trying to reach the enemy and then trying to stay alive during a fight.
Some suggestions.
- Melee start with a trinket like
for free. - Healing reductions need to be removed from melee champions. Its hard enough to be a melee, but to be suffering from 20% reduced healing effects like potions and self heals like those on Zac, Irelia, and Volibear and also suffer all that poke. These champions cannot really abuse their heal like Sona or Soraka (after soraka changes, its not that bad).
is completely useless, It costs way too much gold, by the time any melee champion acquires enough gold to purchase it, the damage is done. It also doesn't help when the enemy team has Cait or Varus.- Ranged champions have increased mana consumption.
- Melee have increased movement speed (toward enemies, sorta like vayne) or tenacity or both. Champions that don't have gap closers like volibear and garen can get kited so hard. There is only two items in ARAM that give tenacity, one being
and the other being
. If
doesn't fit your champions you have to take mercury treads.
Another problem in ARAM is AFKs, at least one in five games I have an AFK. This is no fun whether its an ally or an enemy. AFKS IN GENERAL NEED TO BE DEALT WITH QUICKLY IN SR, ARAM, Dominion, TT, ALL MODES! ARAM being a mode for casual play is a great place to test out AFK buffs or debuffs or whatever. It not ranked, generally its a low stress environment so TEST OUT buffs like Team with a player down gets a 20% increased gold (1 man down equals 20% of your team). Or something similar... I don't care what you do just as long as you guys do something.
This may not solve all the problems, but atleast it will solve some if not most. It may create new ones, but we can cross that road when we get there.