Can kalista get a quality of life change for her "E" (Rend) to let the player know when it will kill

TheSuperSaiyan9··1 votes·1,088 views

I find it very difficult playing kalista to know how much damage Rend will deal on activation, i feel like just making a gray bar over their HP that lets the player know how much rend will deal would make playing Kalista easier for knowing when to use Rend for a kill rather than just guess. I feel that when you consider that if you use rend too early it goes on quite a long cool down vs when you kill them it will reset the cool down a simple meter will adequately fix the nerviousness some players feel about using Rend

11 Comments

Dark Nephthys1 votes

I don't really think they can do that, since the damage of rend is still got to go through the targets armor so it'll be hard to make it where it'll show you when it can kill a target. Since your target can have either no armor, or might have a few hundred, it would be hard to make the game calculate that with the rends damage in the health bar.

Champions like Chogath Pyke can have that indicator because Cho's is true damage and Pyke's is an actual execute like I believe Urgot was and had an indicator which is also true damage on them.

Silly Neeko1 votes

[{quoted}](name=Dark Nephthys,realm=NA,application-id=3ErqAdtq,discussion-id=dGE3dLEL,comment-id=0000,timestamp=2019-03-09T02:23:56.228+0000)

I don't really think they can do that, since the damage of rend is still got to go through the targets armor so it'll be hard to make it where it'll show you when it can kill a target. Since your target can have either no armor, or might have a few hundred, it would be hard to make the game calculate that with the rends damage in the health bar.

Champions like Chogath Pyke can have that indicator because Cho's is true damage and Pyke's is an actual execute like I believe Urgot was and had an indicator which is also true damage on them.

^ exactly this.

For example, Veigar does not have an execute bar for his ultimate. Neither does Kayle, neither does Akali.... etc. The reason for this is because it could give a "false positive". It may say that it will kill, but due to it being effected by many things including shields, resists, and damage reduction like with Garen... it would be very wonky for sure.

Another good example is Garen. Although it is an execute as well, it is effected by other factors like Shields, and magic resist unless they are the villan. Same as Darius, shields can stop him from killing and if vs Trundle for example.... his damage with ultimate can be lowered by Trundle's Q which reduces Darius's attack which reduces the damage Darius's ultimate does.

So while there are other executes, the rule of thumb is if it is able to be denied with a shield, it will not have an indicator. (Chogath is included in the no indicator.)

ChaosReyn1 votes

Pyke's can still give a false positive, since it takes a moment to go off and people can legit get healed as he falls. xD

Silly Neeko1 votes

{quoted}

Pyke's can still give a false positive, since it takes a moment to go off and people can legit get healed as he falls. xD

That isnt a false positive, it increases the health over the Thresh hold. It actually has a change in the entire situation similar to Urgot can have someone be healed over its threshhold. A false positive is being below the threshold and then still not killing without going out of the threshold.

ChaosReyn1 votes

If urgot's gets below threshold, he activates it, and his target is healed before they reach him, they still get executed cause the pull has already started. If Pyke ults someone below threshold and they get shielded, they still die, but if they get healed before the X drops, they dont die. There's about a 0.5s second window where his ult can be negated by a well timed heal. Technically, this can be said of Cho as well, but since his is practically instant once it casts, the window is too small to be consistently countered without scripts, unlike Pyke ult. So that's what I mean, more than anything.

Silly Neeko1 votes

{quoted}

If urgot's gets below threshold, he activates it, and his target is healed before they reach him, they still get executed cause the pull has already started. If Pyke ults someone below threshold and they get shielded, they still die, but if they get healed before the X drops, they dont die. There's about a 0.5s second window where his ult can be negated by a well timed heal. Technically, this can be said of Cho as well, but since his is practically instant once it casts, the window is too small to be consistently countered without scripts, unlike Pyke ult. So that's what I mean, more than anything.

If you want to say that, then Urgot is countered by QSS, Shyvana ultimate, Rengar 4th stack W, GA, Zilean ultimate, Kayle ultimate, Taric ultimate.... etc etc etc etc. Due to the cast time between when it hits and he actually executes. Also, if they are healed BEFORE the urgot presses R again, then they do not get executed.

I know what you meant, and you know what i am talking about as well. Going into technicalities like that do not help anyone understand the difference between a true execute that if used in the correct way causes death.... and one that does more damage the lower health someone is, or how many stacks of whatever and deals good damage to help ensure a kill.

Alzon1 votes

The true explanation for Darius is that knowing when Noxian Guillotine will kill is skill expression.

TheSuperSaiyan91 votes

Idk its just a calculator that needs to be done, like im pretty sure that with how much damage gets calculated in an instant that doing the same for rend would be much harder

TheSuperSaiyan91 votes

I feel like what i meant to say would be an indicator on the enemy HP to say how much rend would deal if it pops taking all the resistances into account basically doing the math ahead of time

Silly Neeko1 votes

{quoted}

I feel like what i meant to say would be an indicator on the enemy HP to say how much rend would deal if it pops taking all the resistances into account basically doing the math ahead of time

Like I had mentioned, it just will get way too complicated way too fast due to the sheer amount of varying things. The only execute abilities that should, and ever will have an execute threshold bar will be ones with a set health threshold. 25% for urgot, pyke has one that does not change based on anything except lethality and ulti level.. it is simple, unable to be blocked by shields or damage reduction, if you are below the threshold you die if it hits period.

Everything else will be way too wonky, and is unneeded.

Eedat1 votes

Please no for the love of god. Knowing your champion's damage is a skill and should not be removed. I'm not even a fan of them putting execute indicators on ults, let alone basic abilities.

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