We need everything in League to be dodgeable.
(Warning, every following word comes from my own opinion. My english could also be a bit rough as it ain't my native language)
Hi, As written in the title, I think that everything in League (Spells, Items, Summoner spells, Monsters' attacks, Auto attacks, Minions' attacks, Towers' shots) should be dodgeable. That would make the game more filled with epic fights including epic dodges/flashes at the right timing, and would also reduce the impact of a champion pick against another champion pick (which is commonly called counter pick, in League).
I know that every champion in League has a certain level of difficulty to be mastered (You would often call that the "Skill level" of a champion), and that the new players need some easy-to-master champions to learn the game. We do not need all the spells to be too easily counterplayable, but fairly counterplayable. Maokai's Q spell is a good example: That is a fast melee skillshot, with a clear animation, which makes that spell dodgeable, but not so easily; and that's what we need to make League funnier and more epic to play/watch.
We all know that is not funny to see an AD carry being ulted by a Darius, even though there is someone between the AD carry and Darius. I mean that the champion between the ADC and Darius should be able to "block" the Darius' ultimate, which could make the role of a "peeler" even more skill-demanding and funnier to play/watch.
Auto-attacks should also be dodgeable, and "blockable". To me, the best example is in the game SMITE (another MOBA), in which ranged auto-attacks are fairly dodgeable, but also fairly easy to use (Melee auto-attacks are also dodgeable but these are not real skillshots).
Changing everything to skillshots (or something like that) would, indeed, make the game harder to learn for new players, but also make this funnier and more epic; and would give more opportunities of "outplay". Imagine that you just have 200HP left, you are getting chased by an enemy, your teammates are far, and then, you turn around and literally dodge everything (or almost everything), and kill him as he was full life ! This kind of moves are exactly the reason why we are playing League of Legends. We want the game to allow us more moves like this one. We are bored of playing safely because we know that the enemy will just land a targeted crowd control to allow his jungler to gank; or will kill us with a targeted damaging spell because we are low on HP.
Well, I wrote everything I wanted to write. I hope you've read all my post. I might only be a Platinum player, I also hope you enjoy/agree to my way of playing the game. :)
player that thinks hes 'skilled'