We need everything in League to be dodgeable.

Nuke Spaiñ··2 votes·609 views

(Warning, every following word comes from my own opinion. My english could also be a bit rough as it ain't my native language)

Hi, As written in the title, I think that everything in League (Spells, Items, Summoner spells, Monsters' attacks, Auto attacks, Minions' attacks, Towers' shots) should be dodgeable. That would make the game more filled with epic fights including epic dodges/flashes at the right timing, and would also reduce the impact of a champion pick against another champion pick (which is commonly called counter pick, in League).

I know that every champion in League has a certain level of difficulty to be mastered (You would often call that the "Skill level" of a champion), and that the new players need some easy-to-master champions to learn the game. We do not need all the spells to be too easily counterplayable, but fairly counterplayable. Maokai's Q spell is a good example: That is a fast melee skillshot, with a clear animation, which makes that spell dodgeable, but not so easily; and that's what we need to make League funnier and more epic to play/watch.

We all know that is not funny to see an AD carry being ulted by a Darius, even though there is someone between the AD carry and Darius. I mean that the champion between the ADC and Darius should be able to "block" the Darius' ultimate, which could make the role of a "peeler" even more skill-demanding and funnier to play/watch.

Auto-attacks should also be dodgeable, and "blockable". To me, the best example is in the game SMITE (another MOBA), in which ranged auto-attacks are fairly dodgeable, but also fairly easy to use (Melee auto-attacks are also dodgeable but these are not real skillshots).

Changing everything to skillshots (or something like that) would, indeed, make the game harder to learn for new players, but also make this funnier and more epic; and would give more opportunities of "outplay". Imagine that you just have 200HP left, you are getting chased by an enemy, your teammates are far, and then, you turn around and literally dodge everything (or almost everything), and kill him as he was full life ! This kind of moves are exactly the reason why we are playing League of Legends. We want the game to allow us more moves like this one. We are bored of playing safely because we know that the enemy will just land a targeted crowd control to allow his jungler to gank; or will kill us with a targeted damaging spell because we are low on HP.

Well, I wrote everything I wanted to write. I hope you've read all my post. I might only be a Platinum player, I also hope you enjoy/agree to my way of playing the game. :)

4 Comments

deadlychuck2 votes

I disagree, it puts to much power on mobility. For the strategy of this game, there needs to be some level of consistency and off the cuff calculations.

Consistent targeted CC and damage plays a big part in this. If you can't dodge Mao W, then you have to play around being hit by it, or at the very least estimate the chance that mao will target you with it.

Unavoidable skills like malz ult, are also very important because it creates danger zones during fights which need to be considered.

If nothing else, the insane growth of this game in it's early life, during which it actually lacked many of the skill shot reliance it has now, is evidence that making everything into a skill shot of some description would alienate a large portion of the community... well at least w/e portion is remaining considering how many veteran players have been leaving.

Marshbouy1 votes

Do you want to make mobile champions broken as fuck? because that's how you make mobile champions broken as fuck

Caítlyn1 votes

I bet youre a Yasuo player that thinks hes 'skilled'

Get out of here

THE BEST TROLLER1 votes

Do u know that this is a moba and not a mmorpg like Blade & Soul?!xd [zombie-brand-facepalm]

and then how must be rewarding play Fizz Fizz Fizz Fizz Fizz VS Fizz Fizz Fizz Fizz Fizz xd

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