i have a 55% winrate as a diamond smurf in silver/gold WTF IS GOING ON

hązed··3 votes·4,881 views
hązed - Summoner Stats - League of Legends

ive smurfed many times successfully maintaining above a 70% up until diamond but this time around im not winning nearly as much as the previous times. i dont feel like im underperforming (check my ranked match history) but can never macro with my team because they all run around like headless chickens resulting in a throw. any other smurfs been experiencing this? honestly lost here

18 Comments

Emerald Fang3 votes

First of all, you've played 23 games so it's not the greatest measure of true WR.

Also Silver/gold is a shithole, even if you go 15/2 and think you can carry, remember one person can also LOSE you the game. There's so many trolls/feeders/flamers in silver it's kinda rng.

SIayton2 votes

Maybe they're matching smurfs against smurfs now?

Shahamut1 votes

Not a smurf. Experience this on a daily basis.

Not to say I think Im a Diamond player, or anything crazy like that, but I will acknowledge that these things happen all the time. I am fairly convinced that its why I am in silver 2 atm and not gold 3 where I was earlier this season...

Unstoppable Monk1 votes

The road to gold is paved with praying to have games without Yasu--- oh wait.

Please End Mee1 votes

As somebody who has played for 4 years, my guess is that the balancing, among other things, has just severely fucked everybody up, and now nobody really knows what to do. Also, why smurf? I've been a longtime player and I've never felt the need or want to smurf.

Unstoppable Monk1 votes

Nah its because nubs want to queue and feed. And this isn't counting the people getting bodied by ganks or outplayed.

haaaaaaalp1 votes

You have played 20 games. A 70% winrate means 14 wins. That is a difference of 3 games in a very volatile and snowball heavy meta.

Unstoppable Monk1 votes

Volatile is a kind word for the spewing losses thrown around because Jimmy the 37 mastery yasuo main boy thought new people should ranked as soon as it is unlocked b/c he pro at every champion x20.

PhearBunny1 votes

You need to duo que at plat+ now. Youll float around 50-55% solo queing otherwise. The game is too dependent on players making mistakes post20mins, that you need a partner to minimize the likelihood of your teammate being the one who makes the game losing mistake.

RedCyclone1 votes

Game is a joke solo

Basically stuck in gold now after god knows how many incompetent players I run into, and climbing into Plat has never been a problem for me in previous seasons Too snowbally, too many bad matchups (skill wise), too much anger

SociaI Justice1 votes

i am not surprised that this is posted from the 50% win ratio silver account rather than the diamond account you claim to have.

Illabethe1 votes

It's not the incompetence.

It's the change to the bounty system which now only gives the primary killer gold unless the bounty is over 3+ kills.

Silver players have always more or less had the same early game they have right now. But the Bounty system change funnels all the kill gold into one champion, and even if you do shut him down, the team often doesn't get rewarded for it. The result is..... a reduced capacity to recover.

It's also the fact there really is no counter for item 3031 , other than shutting a game down early, which is really really not where the game lengths in Silver tend to be. Even smurfing, Silver games often run 35-40 minutes, which gets IE into play, and unlike the old version, part of the damage is completely unmitigateable. And when it's coupled with item 3095 , there is no getting away.

In other words, in low elos, Stormrazor + IE have become anti smurf mechanics, as well as anti low elo mechanics (because even as a smurf, you're forced to focus one predictable build: either AD or AP meta.... because delving into tank / damage mitigation is more or less useless).

I used to be able to split push to change the tide of low elo games, but now..... teams in Silver literally WANT to die. It seems like every time an Objective is about to be up: run down mid and die in a 3v5 push. And, they die so frequently, that split pushing is next to impossible late game. By the time you reach a lane, set a Zzott's, etc, 3-4 of their team have already risen, if they died at all.

About the only time I can actually split push is at the exact moment my team is suiciding over an objective.

Light of Madness1 votes

STOP SMURFING!

IS NOT FAIR WITH LOW ELOS AND I AM GLAD YOU STUCK ON LOW ELO, SO YOU STOP DOING THIS BS.

Colton1471 votes

Corki is trash right now and is nearly unplayable.

Paroe1 votes

Unless riots changed it, previously matchmaking had weight. Before i explain, all evidence for this is anecdotal and compiled after analyzing games of publicly laddered players (Mostly challenger and pro).

Matchmaking works by keeping the team MMR roughly similar, and if youre on a hot streak or have a high win rate, the system will progressively weight your MMR so you play with worse and worse team mates until you finally cant carry. Examples with numbers; Both teams are at 3000 total. You, on a ten game win streak, have 1000 of that 3000. Your mid has 800 and is also on a hot streak. Your jungle has 500 Your support has 500 And your marksman has 200 and is on a cold streak after deranking.

The result is that the system attempts to keep you at a generally 50% win rate. This is ESPECIALLY powerful at low ELOs, where people make more mistakes in general. So powerful in fact, that many streamers called B to G the "slow ranks" unless they play hypercarries (Who can circumvent the whole bad team mates thing by simply existing on a skilled player).

What riot NEEDS to do in terms of matchmaking is make it based on micro rank (1-5), then macro rank (bronze, silver, gold, etc), THEN what we have now. In addition, rank consideration needs to be capped at diamond 1, making sure masters+ players can always get into a game within a reasonable amount of time. If they did Micro into Macro, games would improve a thousand times over because general skill would be the deciding factor, not "my team is really bad compared to me".

Galiö1 votes

Eh I gave up smurfing this season and barely play on my main anymore. Kinda gave up after I had 20 games in a row where my average kda was like 12/3/8 and my winrate was only 60%. People like scarra keep claiming its everyone getting better at the game but honestly I just think most got worse. Lol

MYSTlCFLOW1 votes

I haven't gotten punished for my chat in like 5+ months, I got an account to bronze 3, less than 4 days of playing in bronze and I got a 10 chat ban, then a 25 chat ban, honor 0, unlucky, it was back to back days

Ranmiaku1 votes

first of all, smurfing is fucking sad in my opinion lol, but if i had to guess your winrate is lower because most of the strong champs in the game are also champs with little to no skill requirements, so its harder to actually gain an advantage from your skill, i love when a feeding jax runs up and 100-0's me with a q auto w, getting outplayed is great, or when a feeding evelyn pops out of stealth misses her q but the point and click part still charms you and then she proceeds to 1 shot you, theres really no point to playing any champion that requires a brain because its all of the braindead ones that are strong

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