Why Critical Hits are "Unbalanced"

Darkon47··1 votes·662 views

I don't play League nearly as much as I used to, and I have narrowed this down to just a few reasons. The primary reason is that, to me at least, Critical Hits are the single most unbalanced factor in League of Legends. They do not unbalance the game because of the multiplicative boost to the ADC. That damage is acceptable, and the game is designed around it. What is intolerable to me about them is the chance factor. League of Legends presents itself as a sport, but imagine say, a game of basketball, where every time someone scored, the referee flipped a coin, if it was heads, they get double points. The NBA would certainly not keep this around, as it negates player skill in favor of luck, and I cant see why League does the same with Crits.

Now, you might ask, what will happen to all the poor ADC's if Criticals go away? They won't be viable if they lose that damage! However, they don't have to lose any damage, Instead, I propose that Critical Hit Chance be turned into a stat I like to call Precision. Precision would increase basic attack damage (NOT attack damage) by a percentage equal to your precision score, so buying a Phantom Dancer would increase the damage of all of your basic attacks by 30%, instead of increasing the damage of 30% of your basic attacks by 100%. This is also more representative of actual combat, as a critical hit represents hitting a more vital area, which, as any experienced fighter can tell you, is not luck based if you have some training.

But what about Infinity edge? How would that work under this new system? Simple, it increases your Precision by 50% Crit damage runes would follow the same logic, increasing your Precision by x%, and stacking in the same manner as they already do.

Riot, You removed dodge because it was unpredictable and could unbalance the game with a lucky streak, Critical Hit Chance does the same thing, Please let it go the same way.

11 Comments

Quepha3 votes

It's funny because in basketball the opening tip is basically a dice roll And football literally starts with a coin toss And people cry about random crits in League when talking about adcs yet I've never seen an adc play that was completely decided due to the RNG. Every time it's either an exchange where the crit didn't make a difference one way or the other or the exchange was long enough that the adc got an appropriate amount of crits given their crit chance.

Darkon471 votes

I have had a few games with Bull like an adc getting 3 crits in a row with only an IE, and them being alive only because the third crit was enough to kill.

MXXXXXL1 votes

I often times get killed only because the enemy landed a critical hit.

Quepha1 votes

{quoted}

I have had a few games with Bull like an adc getting 3 crits in a row with only an IE, and them being alive only because the third crit was enough to kill.

I eagerly await a vid or replay data of this.

Darkon471 votes

Also, the opening tip in basket ball is still "player skill" but since those are generally almost equal it is less noticable in professional play. I know in high school, my buddy was able to get the tip about 80% of the time thanks to how he did it.

And football, I will admit, I was not aware of that, but due to the way football works they need some fair method to determine who goes first, and that seems like a simple one

legionnaire991 votes

You think that would be balanced?

Darkon471 votes

I think it would involve less luck than they currently do, and the average damage would not change. If its not balanced, then that just means that Crits are not balanced and it is just obscured by the randomization.

legionnaire991 votes

it will ok there a 25/100 for you to crit so you do 4 auto 1 of them crit you have 100 ad. you do 500. your system give him the 500 for free so all it will do it make them better overall

Darkon471 votes

My system guarantees that it would do 500 in that case, yes. It however rules out the cases where say, all crit and the adc deals 800, or none crit and the adc deals 400

Your Next Kill1 votes

Critical strikes involve luck?

  • Yasuo
DrNova1 votes

Same ole song and dance

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