My thoughts on the Preseason so far.

UwUdoktor··1 votes·469 views

**The Jungle: Bad: **I am noticing, as I am sure others of you are, that the new jungle has had a huge impact on the effectiveness of low damage early game/tank junglers. With the amount of damage the new buffs and jungle camps are putting out, these champions have a hard time with clearing their first two buffs, let alone the rest of their jungle, without backing after the 2nd buff. With the new, expensive price of hunter's machete only allowing for 2 hp pots at the start, this makes sustaining for these champions really hard. Now, I am not saying these champions (Amumu Khazix Hecarim Rammus Evelynn Elise among others) are completely useless and can have no impact on the game. However, these junglers tend to fall behind early in terms of farm, items, and ganks. When it comes time for grouping, these champions will be behind on items, due to how slow they have cleared the jungle. This means they will not be tanking or outputting (or, perhaps, both) the damage they need to in a fight, at least in the mid game. Another HUGE issue I am noticing in terms of balance in the jungle is on champions such as Warwick or Shaco (Warwick much more so than Shaco). Warwick has the ability to solo dragon at level 5. LEVEL 5! As long as he farms fast enough and gets a Saber > Devourer (any item with Devourer, really), which, as Warwick, he will always be able to do because of his built-in sustain of his passive and Q. When I first heard of the new SR update, Dragon (and Baron, too) were supposed to be more boss fight-like events, and when a champion(s) can solo dragon earlier than they could pre-SR update, well I think they've failed to meet that boss fight-like goal. I believe some balance changes are in order.

**Good: **I am definitely a fan of the versatility offered by the new jungler items. With 22 different ways to build your jungling item (the four base items (item 3711 item 3713 item 3715 item 3706 ), and then a choice of four enchantments, the math comes out to 22 different item paths you can take). Riot has done a good job at representing not only the different types of junglers (tank, ad, ap, farm heavy, gank heavy) with the items, but also different styles of play. The play styles are represented by the Smite enchantments offered by the new items. If you like putting down damage, you can buy a Sabre for the damage over time smite effect. If you want to slow your enemies so they cant escape, then but a Stalker's Blade. Counter jungling? Poacher's knife. You get the idea. I also really like the dragon buff and how important the dragon has become. Although I do think the dragon could be less snowbally, the change to a stacking team buff makes dragon control that much more important.

**Support: **I would love if Riot added some item variation to the support role. As with jungle, that has so many different options in terms of item building, I think support would benefit from the same types of variation.

**Top Lane: **I feel that top laners are useless when they are on their farming islands in lane, unless they take teleport. With dragon being a much more important objective than it used to be, a lot of focus is placed on controlling and taking dragon as well the bottom side of the map in general. While laning in top, unless you have TP, you have no effect on this control. The presence of someone playing top is never truly felt, unless they roam or are constantly pushing and taking turrets, until the teamfight stage is reached.

Baron: Baron in my opinion is better than before. With the buff making nearby minions a lot stronger, the whole idea of "Get Baron then push for win" just got a lot easier to do. While I do miss the old Baron's hp/mp regen, which was a very big advantage when sieging towers, the new effect on minions while pushing has made up for that, in my opinion.

6 Comments

FiendOfOne1 votes

As an amumu main, I really haven't been having problems.

UwUdoktor1 votes

Personal experience on the champion may have something to do with it.

SmokingPuffin1 votes

Dragon buffs are coming. Soloing dragon early about to get very hard.

Most junglers needing to base after 3 camps is a feature, not a bug. From your list, I find that Elise and Amumu are stronger now, Eve and Hecarim are useless, and Rammus and Kha'Zix both work a bit less well than before. I think diversity of top tier junglers will be improved in season 5, we just need to get past the part where a few champions are clearly broken one way or the other.

Support itemization is pretty narrow right now, but supporting is working pretty well and it's not like ADCs or junglers have diverse build paths, so I don't think it's super urgent to fix.

The interesting thing about Baron is that it seems to reward split pushing more than grouping. Also, getting to 5x Dragon seems like a more reliable way of winning games than ever trying for Baron unless the opposing team gets caught or something.

Skia Asteri1 votes

I have had better luck with Evelynn so far in pre-season that I did last season. Certainly the new jungle is harder on her, but the jungle itemization is better for her I feel. Just takes more work to not fall behind.

KMannnnn11 votes

16 possible item paths for junglers, actually. 4 machete items x 4 enchantments = 16 items.

But other than that, I pretty much agree with you. A lot of junglers have had their early potential undercut by the new jungle, which prevents them from achieving their #endgamefantasy, but there is also the potential for a lot of different diversity with the new item system. Warwick is broken and needs a rework, but that's a whole other discussion.

And as far as island of toplane-ing goes, it's been a problem for a long time, and it's why the top lane meta has mutated so rapidly compared to other lanes (different champions being viable vs. different classes of champions being viable). Even if you have TP, your global impact is somewhat limited until midgame when you should be grouping up with your team anyways (unless you're a splitpusher). That's not really the fault of the new season, though, it's just kind of a side effect of the way the map is laid out.

cilice131 votes

I've watched Pantheon solo dragon in the new jungle at level 2. Not that it's a good choice, the dragon bonus that early isn't worth the time expenditure that it takes to complete it. By the time you finish drag that early, their jungler is 2 levels and 15 CS ahead of you, or 2 levels and 2 kills ahead. Not that early drags aren't worth it, I do them sometimes as Fiddlesticks, but you need to balance the time costs of missing out on farm and ganks. With Warwick , the equation is different than most junglers, because his farm is fast and he's encouraged to find other uses for his time between the now-longer cooldown of his ult.

I can personally attest to the fact that Elise is quite effective in the current jungle. Properly used, her spiderlings provide enough damage mitigation that she can safely farm both buffs and at least 2 camps, while still retaining enough health to gank before backing for your first item. The key with her is to balance the aggro between you and your spiderlings.

The first clear of the new jungle is absolutely brutal on champions without good built-in sustain or damage mitigation, but for most of them I don't view this as a problem. In season 4, any assassin could get in a decent clear of the jungle before enacting a very punishing early gank, and they've fixed that for the most part by requiring them to lose a minute backing before first gank.

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