How to fix AP Ekko and Tank Ekko at the same time with very simple changes:
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Health per level increased to 86 from 80
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AD per level reduced to 2 from 3
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Movement speed increased to 345 from 340
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Passive slow removed
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Target lock-on increased to 6 seconds from 5 seconds
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Base damage increased to [50 - 240] from [20 - 190]
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Now heals Ekko for 10% of the damage dealt over 5 seconds
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Q slow reduced to 30% - 50% from 32% - 60%
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Q cooldown changed to 10/9/8/7/6 seconds from 9/8.5/8/7.5/7 seconds
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Q returning damage increased to 60/80/100/120/140 from 40/65/90/115/140
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W now has a new passive, dealing an additional 10/20/30/40/50 (+ 5% AP) magic damage on autoattacks. Against enemies under 35% health, the AP ratio increased to 15%
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R base heal reduced to 100 at all levels from 100/150/200
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R base heal now has a 30% AP ratio
Goals of these changes:
Reduce the utility, nerf his synergy with items like
by nerfing his base ad even further, buff his early base damage, so AP Ekko feels a bit better early game, and W damage is now more independant of building AP to deal damage, even to targets under 35% health. R ultimate is also less effective on Tankko and more effective on AP Ekko.
Basically, he is now more prone to buy items like
instead of pure tanks items like
(while
could still be a nice choice on him)
Thoughts?