Please Revert the 9.16 Azir changes.
https://www.reddit.com/r/leagueoflegends/comments/cmwttl/please_revert_the_916_azir_changes/
I made the exact same post on reddit, but I want this to be seen EVERYWHERE. The current changes to Azir on the PBE is soldier control range nerf.
Champions Azir Arise! (W) sand soldier control radius lowered from 660 to 550
This range nerf is firstly, VERY big on Azir and will absolutely make him terrible. This is both neither the nerf he needs, and it will completely ruin the champ, as Azir will now have ADC ranges while not having the flexibility to change targets as easily as an ADC. Also, his W nerf would also nerf his Q, by 160 range to 50, with Q auto attack being nearly impossible to pull off unless they're close range. Also Azir never really became good because he was good, he only became top pick because LITERALLY all other mid laners gotten nerfed, and the ones that are viable atm (such as Talon) loses to Azir, or isn't good in pro play. All Azir and Corki did, is fill up the power vacuum Ryze left behind.
The main problems of Azir currently are:
- he's too safe and strong early game for being such a scaling pick into mid/late
- his shuriman shuffle combo is too strong Also on a side note, they are buffing Azirs counters (Kassadin, LB, etc) on the same patch he will get nerfs. This will literally make him so useless, people will start dodging again once I hover Azir (even despite my winrates).
That being said, some suggestions on how to properly nerf Azir without killing the champion would be
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to revert the last buff Azir received (which was HP regen and a slight Q dmg buff), and make his Q cost 80 mana from 70, this will nerf the early game dominance Azir holds, however the real changes should go towards his E instead, the real problem of Azir.
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to make his E cost 100 mana rank 1, maybe it goes down by 10 mana per rank? Something to nerf his early game safety in lane. You may argue the soldier attack range would also be a safety nerf, but that wouldn't necessarily be the nerf he would need as his E has always been the most problematic skill of Azir (outside his long range obviously), as it makes an ADC like mage also super mobile. MAYBE, as some form of compensation if these nerfs follow, some slight W buff or something (maybe like 5% more AP ratio, or 10 on W), but either way these should rather be the changes to Azir, than a range nerf.
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remove shield on E. Seriously, why does a mage like Azir also have a shield? Makes him too safe. If I take ignite, I can E into a melee champs face at level 3 and stand in their AA range and kill them. This makes him too safe.
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lower range for how far away a soldier has to be to dash to them. Maybe slow his dash a bit similar to Rakans W speed nerfs some time back? Azir can hop a wall faster than Talon can with W E Q. Makes no sense other than to also provide W E Q R Shuriman Shuffle combo.
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nerf his shuriman shuffle combo. Make after casting E or Q, for 1s you cannot use R? His pick potential and the whole combo itself is too problematic. Azir as a long range caster/mage/ADC playstyle? Fine. Azir for shuriman shuffle picks that does not have much counterplay especially against mid laners who are primarily immobile? No. Personally, it should still be in the game, but nerf this combo. Its too strong for Azir to have.
Maybe if these suggestions aren't the best, but nerfing his range will absolutely kill this champion. A nerf to Azir's early safety will be all he needs. Reason Corki and Azir are so good, is because how safely they can reach late game. Take away that safety similar to how they did Ryze, and boom they're fine. I would argue a similar nerf to Corki, but I don't play Corki so I wouldn't have any credible arguments for him. PLEASE GET ATTENTION ON THIS. THESE CHANGES ARE ABSOLUTELY STUPID AND WILL ABSOLUTELY RUIN A CHAMPION. THESE CHANGES ARE LIKE IF CAITLYN GOT NERFED AND HAS LUCIAN AUTO RANGE.
Sincerely, r/Azirmains (or at least whoever is left from there).