Please Revert the 9.16 Azir changes.

DRAVENS BBC XD ··11 votes·6,107 views
r/leagueoflegends - Please Revert the 9.16 Azir changes.

https://www.reddit.com/r/leagueoflegends/comments/cmwttl/please_revert_the_916_azir_changes/

I made the exact same post on reddit, but I want this to be seen EVERYWHERE. The current changes to Azir on the PBE is soldier control range nerf.

Champions Azir Arise! (W) sand soldier control radius lowered from 660 to 550

This range nerf is firstly, VERY big on Azir and will absolutely make him terrible. This is both neither the nerf he needs, and it will completely ruin the champ, as Azir will now have ADC ranges while not having the flexibility to change targets as easily as an ADC. Also, his W nerf would also nerf his Q, by 160 range to 50, with Q auto attack being nearly impossible to pull off unless they're close range. Also Azir never really became good because he was good, he only became top pick because LITERALLY all other mid laners gotten nerfed, and the ones that are viable atm (such as Talon) loses to Azir, or isn't good in pro play. All Azir and Corki did, is fill up the power vacuum Ryze left behind.

The main problems of Azir currently are:

  • he's too safe and strong early game for being such a scaling pick into mid/late
  • his shuriman shuffle combo is too strong Also on a side note, they are buffing Azirs counters (Kassadin, LB, etc) on the same patch he will get nerfs. This will literally make him so useless, people will start dodging again once I hover Azir (even despite my winrates).

That being said, some suggestions on how to properly nerf Azir without killing the champion would be

  • to revert the last buff Azir received (which was HP regen and a slight Q dmg buff), and make his Q cost 80 mana from 70, this will nerf the early game dominance Azir holds, however the real changes should go towards his E instead, the real problem of Azir.

  • to make his E cost 100 mana rank 1, maybe it goes down by 10 mana per rank? Something to nerf his early game safety in lane. You may argue the soldier attack range would also be a safety nerf, but that wouldn't necessarily be the nerf he would need as his E has always been the most problematic skill of Azir (outside his long range obviously), as it makes an ADC like mage also super mobile. MAYBE, as some form of compensation if these nerfs follow, some slight W buff or something (maybe like 5% more AP ratio, or 10 on W), but either way these should rather be the changes to Azir, than a range nerf.

  • remove shield on E. Seriously, why does a mage like Azir also have a shield? Makes him too safe. If I take ignite, I can E into a melee champs face at level 3 and stand in their AA range and kill them. This makes him too safe.

  • lower range for how far away a soldier has to be to dash to them. Maybe slow his dash a bit similar to Rakans W speed nerfs some time back? Azir can hop a wall faster than Talon can with W E Q. Makes no sense other than to also provide W E Q R Shuriman Shuffle combo.

  • nerf his shuriman shuffle combo. Make after casting E or Q, for 1s you cannot use R? His pick potential and the whole combo itself is too problematic. Azir as a long range caster/mage/ADC playstyle? Fine. Azir for shuriman shuffle picks that does not have much counterplay especially against mid laners who are primarily immobile? No. Personally, it should still be in the game, but nerf this combo. Its too strong for Azir to have.

Maybe if these suggestions aren't the best, but nerfing his range will absolutely kill this champion. A nerf to Azir's early safety will be all he needs. Reason Corki and Azir are so good, is because how safely they can reach late game. Take away that safety similar to how they did Ryze, and boom they're fine. I would argue a similar nerf to Corki, but I don't play Corki so I wouldn't have any credible arguments for him. PLEASE GET ATTENTION ON THIS. THESE CHANGES ARE ABSOLUTELY STUPID AND WILL ABSOLUTELY RUIN A CHAMPION. THESE CHANGES ARE LIKE IF CAITLYN GOT NERFED AND HAS LUCIAN AUTO RANGE.

Sincerely, r/Azirmains (or at least whoever is left from there).

21 Comments

2Charmnot2Charm15 votes

https://twitter.com/MarkYetter/status/1158872361283682305

That nerf got scrapped, they're hitting his Q CD instead.

ModWulf Helhammer5 votes

Pinning this up for visibility, answers OP’s issues/questions.

Makarakarn5 votes

I love how people fear monger any change/rework to their champ as being the death of the champion. Every. Single. Time.

DRAVENS BBC XD 8 votes

Because these changes make absolutely no sense and WILL ruin the champ? Its like if Cait suddenly has Lucian range, it will KILL Azir.

Not to mention, I suggested how to PROPERLY nerf Azir.

Makarakarn3 votes

[{quoted}](name=DRAVENS BBC XD ,realm=NA,application-id=3ErqAdtq,discussion-id=d2Ozakq6,comment-id=00020000,timestamp=2019-08-06T22:54:28.125+0000)

Because these changes make absolutely no sense and WILL ruin the champ? Its like if Cait suddenly has Lucian range, it will KILL Azir.

Not to mention, I suggested how to PROPERLY nerf Azir.

Yeah, I'm sure it'll COMPLETELY RUIN the champ. If these changes go through I'm sure that he'll drop to a 0% winrate and will just get destroyed. Oh wait, no he won't. Sure, it'll hurt him, that's the idea of litterally any nerf. But acting like it's going to kill the champion is over reacting. And that isn't even acknowledging that even if he is over nerfed (extremely so, as you say), he will most likely get a compensation buff after the patch.

ZephyrDrake2 votes

{quoted}

Yeah, I'm sure it'll COMPLETELY RUIN the champ. If these changes go through I'm sure that he'll drop to a 0% winrate and will just get destroyed. Oh wait, no he won't. Sure, it'll hurt him, that's the idea of litterally any nerf. But acting like it's going to kill the champion is over reacting. And that isn't even acknowledging that even if he is over nerfed (extremely so, as you say), he will most likely get a compensation buff after the patch.

Boards, where if the champion has a 1% winrate remaining after a nerf then the nerf is fine.

Sir Saltarin4 votes

I mean.

It's a really tough nerf.

But well deserved.

Sir Saltarin4 votes

Azir has the most broken design out of all champs in the game.

All nerfs are welcome until they rework the monster they should have never green lighted in the first place.

LTK KoRo2 votes

hm im curious why hybrid of control mage and ADC is broken :thinking emoji:

Sir Saltarin1 votes

Yeah yeah but where are the MF buffs so I can stop playing 3c3 rankeds and go back to play Rift

Jokes asides I'm sad that they are removing TT, I've always liked it.

LTK KoRo1 votes

i used to play ranked TT in season 3/4, but now it's whatever for me tbh. Also i heard funnel is running rampart here, so it being gone is good for me

Sir Saltarin1 votes

I played like 30 games recently on low elo and I've only met a single funnel.

I just want to get Gold on TT and leave it.

But Riot could have helped the map in a really easy way by just removing the fucking Supp items. It was really really easy.

PandaNator433 votes

The Shurima shuffle is a really cool thing. Its also kinda BS for a long range hyper carry. It also doesn't fit his fantasy: he stands in the back of and commands his army, but then the next moment he dives the enemy team. But as I said, its a really fun play to pull off. I don't know how to fix him.

But as for nerfing his early safety? Doesn't this range nerf do exactly that.

Also, I may be mis-remembering, but I thought Meddler said somewhere that they'd probably look to see if nerfing Corki make Azir less of a priority pick before the nerf Azir. So there may be some hope that these PBE changes are just experimental and will be pulled.

IP Masquerena2 votes

I think of his a Lelouch from Code Geas, the "man who leads with the king".

He still uses his army, his other pieces to make stuff happen, but when needed, he leads by example and goes in first.

Krispy Cack3 votes

azir already sucks. he is not for normal people and for pro play only. azir and kalista will always suck until riot bans them from pro play

Fear the Kayn3 votes

I don't even see why hes getting nerfed in the first place

Darkdemon6532 votes

I was surprised to see such a harsh nerf. I would have been satisfied with making his E not follow his Q.

DRAVENS BBC XD 3 votes

That's actually a great idea imo

it will nerf his early game safety, and nerf his shuriman shuffle combo which is really too strong on a champ like Azir

SweedishGunner2 votes

Lets be real here, Azir isn't too strong, all his soloQ winrates suck, the only place he's good is proplay and the only reason he's even good there is because he can stall the lane vs Corki and scale up as well as Corki, that's literally it.

Cosmochris2 votes

Legit people in this community would do so much of a better job than Riot games balance team.

More from Gameplay