New item type, Cursed items
I've been thinking a lot about item diversity of late (there isn't really any).
So I thought to myself, how would I shake things up. What I came up with is Cursed Items.
Cursed Items give a great value for the cost, but have some sort of significant downside to them too. Also of note the Benefits are Unique, but the downsides are not. Another trick with cursed items, is they can be tailored suit certain champions, especially ones that need a bit of a boost.
I give for example the Hemorrhaging Hacker:
2600 2400 Gold (Vampiric Scepter + Vampiric Scepter + 1000 800 gold)
Unique: 65 75 AD
Unique: 20% Lifesteal
-15 Armor
-50% passive health regeneration
Basic Attacks against you cause you to bleed for 25% of the total damage as magic damage over 3 seconds.
A pretty beefy item, if you don't mind recalling after every fight. It give very good offensive stats for the price, but makes it harder to win trades. It's an amazing pick for say Olaf, because the downsides don't affect him too badly, and wouldn't be terrible for an AD caster against a mage.
Cursed Spellbook of Despair:
2200 Gold (Fiendish Codex + Blasting Wand +580 Gold)
Unique: 90 120 AP
Unique: 20% CDR
-15% (total) Mana
Your spells cost 50% more to cast, but have all non-range, non-duration parameters raised by 25% (Damage, direct healing (I'm looking at you Morde's ult), shield size, movement speed, etc.).
Awesome you get to chain your spells like mad! You're gonna have to really manage your mana though. Even with an Althene's you will run low on mana unless you're getting kills and assists. Also, it reduces the effectiveness of just having a gigantic mana pool.
How about some love/hate for the mana hungry?
Ugh this one is a mess.
Glass Bauble:
1000 Gold (Faerie Charm + Faerie Charm + Faerie Charm + 460)
Unique: +100% Base Mana Regen
Unique: +5% Movement Speed
Before armor and magic resist, converts the first (8+Champion Level) points of damage taken into true damage (2 second cool down).
Void Idol
2000 Gold (Forbidden Idol + Vampiric Scepter + 600)
Unique +75% base Mana Regen
Unique +10% CDR
Unique +10% Lifesteal
Unique +15 Attack Damage
Void's Favor: Upon entering combat you have 10 seconds to gain 10 stacks of Void's favor. You gain stacks by attacking enemies or affecting enemies with spells. If you gain 10 stacks, you gain Void's Blessing, doubling the attributes of this item for the remainder of combat. Failing to gain 10 stacks grants you Void's Scorn. Void's scorn slows you by 50% for 6.66 seconds, and reveals you for up to 5 seconds after you leave combat. 30 second cooldown.
Better build some extra health! Look out for Teemo too.
Please your new Void Masters, or suffer their Scorn!
Something silly now: Pretty Purse: 600 Gold Unique: +8 Gold every 10 Seconds Shallow Pockets: Enemy champions gain additional gold when hitting you with basic attacks (Melee gain 2 gold per attack, Ranged gain 1). May use in conjunction with another gold item.
Just fun and interesting there. I see tanks with purses.
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The only limit to cursed items is your imagination! I welcome see more additions to my ideas, or suggestions/alterations to my items.
Edit: For the purpose of continuity, and now knowing Riot won't do Negative values on items, I am going to alter items. Changes will be italicized. Original values will be struck through.