Can The RIOT Dev Gods Please Make ARURF Permanent??

Senor Adventure··2 votes·1,658 views

Once upon a time... eons ago, I used to play Summoner's Rift and solo queued for a bit until it got too intense and draining and difficult... and games lasted too long too...

Then I discovered ARAM and I stopped playing Summoner's Rift...

For awhile it satiated my thirst for gaming....

But then I played ARURF this year and OH MY GOD...

And now that ARURF is gone T.T......

I went back to ARAM and I CAN'T T.T

PLIS RIOT BRING ARURF BACK PERMANENTLY T.T T.T T.T T.T

I just want to ARURF T.T

PLIS <3

11 Comments

WastingSun2 votes

If they did then no one would play the real game. Even they have said that themselves. Kinda says something about the game doesn't it?[sg-lulu]

Senor Adventure1 votes

Oh wow I did not know that... But yeah LOL I can see that... haha kindof... Though I'm sure there are groups of people htat like all types of games... as in Summoner's... ARAM and ARURF...

MordridtheBlack2 votes

Why do we keep getting different versions of URF mode instead of regular URF? A URF launched a long time ago, way before we ever started doing RGM. It was basically a crazy April Fool’s gag that ended up becoming hugely popular. Given how popular it is, lots of players want to know why we don’t bring back regular URF more often. There’s one reason that we haven’t really talked about before now: URF makes some people stop playing League. Every time we ran regular URF, we’d see a huge spike of games being played, and then the numbers actually dropped back down to a level that’s lower than it was just before we ran URF. It’s normal for new players to join League and for some longtime players to leave—this happens all the time. But when we turned on regular URF, it was different. In NA, for example, whenever we ran URF we’d usually see over twice as many longtime players leave the game compared to what we would’ve normally expected. In other words, some people binged on URF, and then suddenly stopped playing League. And the size of the dropoff indicates that it’s not just people coming back for URF and then leaving afterwards. Despite spending a lot of time investigating the reasons, we aren’t actually sure whether URF causes some sort of “hangover” effect or if it makes regular games feel slow by comparison—maybe it’s because URF feels like playing League with cheats turned on. Regardless, after we turn on URF, total games played go down, as do overall game hours. And they don’t recover for a long time, if ever. We’ve been trying to wrap our heads around a way to solve this problem for a while, and that’s one of the biggest reasons you see us experimenting with variations on the mode like ARURF and Snow Battle ARURF. Although these modes still suffer a bit from the “binge-then-churn” effect that regular URF has, it’s not nearly as bad (probably because you’re not seeing the same OP champs every game). URF causes some people to stop playing League, but a lot of you really love it. So instead of killing URF altogether, we’re just gonna keep experimenting to find some healthier version of the mode. Tell us your thoughts about Snow Battle ARURF—we’ll listen and apply what we learn to ARURF’s next appearance.

Senor Adventure1 votes

I appreciate the detailed response!

I personally never played Snow Battle ARURF -- and this past ARURF was the first kind of ARURF I played and I absolutely loved it. I actually hated it at first, but I just kept getting drawn back to it...

... I mean first, the duration of games aren't like 30-40+ minutes... and the "randomness" of the champions adds a fun element to the game (similar to why I enjoyed ARAM to begin with and played straight for a pretty long time in my books until I got suspended, which now I've learned to just stfu LOL)... but also the cannon and the amount of time it takes to get back into battle and just the constant action and key mashing... it's almost like a street-fighter arcade game but MOBA/LOL style with the strategy... because there's still the need to understand the enemy team comp, their items, abilities, and their experience level alongside the team-comp and experience of your team...

being able to make an opposing team that has someone OP like Garen, Varus, or Yi or Singed or Kaisa or most ADC's lose is extremely satisfying.... (And OP by ARURF standards)

There's a lot of nuance to ARURF I feel... and being able to be comfortable with a lot of those random elements... someone like me enjoys that.

Not to mention the fact that there's not a lot of pressure around having to perform like with Summoner's Rift let alone Ranked, and especially Solo Queueing...

I mean I sitll do my best to perform... because winning is fun... but I do appreciate that casualness of ARURF... which is why I opted for ARAM, until I discovered ARURF...

(And I mean I believe there is a huge market out there for casual games... hence the explosion of the mobile gaming arena/market... yet there is nothing else like ARURF.... because I mean.. first it still appeals to PC Gamers such as myself... it's just a really perfect blend)

It's just that now that when I go back to ARAM... it's almost TOO easy. It's just a single lane... Sure it's quick.. but the 3 lanes with ARURF and the objectives... and the cannon... it's PERFECT.. I am truly sadden that there's no more ARURF...

And though again I appreciate you sharing those data-points... but without being able to see the metrics/analytics/numbers myself I can't really add much to the discussion in that aspect...

And also... since ARURF has been more of an experimentation and thus short-lived every time... there is no truly long-term study of its effects right? This past ARURF is the longest it has stayed up right? People are so used to LoL... which is understandable...

But I don't see why there can't be a subset which would include people like me who just want to play ARURF alongside another subset of people who like to play Summoner's Rift or ARAM. I mean... ARAM is still up?

I wonder what would happen if ARURF just stayed up? Like what would happen if it stayed up for a year straight? 2 years straight?

But I don't know what a healthy version of ARURF would be if that would mean removing the unlimited Mana/Reduced CD's & Cannon... I mean Varus has shorter CD on his Q than Caitlyn does on her's but that doesn't mean I never pwned with Caitlyn. But if she had an equivalent CD on her Q... WOOOH BABY lol.. but anyways

Again I appreciate your long response and I hope there will be a permanent ARURF... but as of right now... iunno if ARAM can fill my itch and I hope I do hear about ARURF when it comes back online and i hope it's for a long-time and I hope i'm in the right time and place to be there to catch the wave!

MordridtheBlack1 votes

I can't take credit for that response sadly. It was from an "Ask Riot" awhile back

Honestly, while there would still be people playing League, they would mostly just be playing ARURF, so the people that want to do stuff like ranked (i.e. the people that often help bring in views or extra money) would quit until it went away, even if that was years down the road.

if you look at the main 3, either OG URF or Snowdown would be the most "healthy".

URF has a list of Champions that aren't in the pool of playable characters. This isn't an issue in ARURF since it is "All Random" and the chance to get one of those champions is very limited (especially since I believe you have access to each champion, regardless of whether you own them or not). I don't know what the list is, so I can't say as to who all is on it.

Snowdown is a bit of a weird one. It is slightly healthier than URF but only because the available champion pool is dimmed WAY down. Only champions with a "snow/ice" related skin are playable and you are forced into that skin. I think it is All Random, but it is only known as Snowdown due to the nature of it usually hitting around Winter.

The Ecdysiast1 votes

Hell no. If anything, make a thread asking that they bring back the REAL URF. Not this all-random bullshit.

Senor Adventure1 votes

I never played the original URF :O

The Ecdysiast1 votes

[{quoted}](name=Senor Adventure,realm=NA,application-id=3ErqAdtq,discussion-id=czvf8WxA,comment-id=00000000,timestamp=2019-04-06T08:06:28.098+0000)

I never played the original URF :O

We got to pick champions. After a little while there were a lot of the same champions in games, but that's only because we didn't have a ban option.

MordridtheBlack1 votes

[{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=czvf8WxA,comment-id=000000000000,timestamp=2019-04-06T18:03:00.410+0000)

We got to pick champions. After a little while there were a lot of the same champions in games, but that's only because we didn't have a ban option.

well you also have to remember that URF has a list of "unplayable" champs, so even without a ban option, choices got shanked

The Ecdysiast1 votes

{quoted}

well you also have to remember that URF has a list of "unplayable" champs, so even without a ban option, choices got shanked

True, but all of those champions have since been changed, several in ways that make them no longer overpowered in URF. And that's on top of URF-specific changes they received.

CyberKore1 votes

I personally don't play LOL much, coz i find it very boring and a game last for too long. (other than being a very toxic community). I come back playing instead when ARURF is on, faster, more fun. I think what you say makes no sense, just leave it as pickable mode, and people will be free to decide what to play.

I will not open lol again untill the mode is back, just point of views.

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