I appreciate the detailed response!
I personally never played Snow Battle ARURF -- and this past ARURF was the first kind of ARURF I played and I absolutely loved it. I actually hated it at first, but I just kept getting drawn back to it...
... I mean first, the duration of games aren't like 30-40+ minutes... and the "randomness" of the champions adds a fun element to the game (similar to why I enjoyed ARAM to begin with and played straight for a pretty long time in my books until I got suspended, which now I've learned to just stfu LOL)... but also the cannon and the amount of time it takes to get back into battle and just the constant action and key mashing... it's almost like a street-fighter arcade game but MOBA/LOL style with the strategy... because there's still the need to understand the enemy team comp, their items, abilities, and their experience level alongside the team-comp and experience of your team...
being able to make an opposing team that has someone OP like Garen, Varus, or Yi or Singed or Kaisa or most ADC's lose is extremely satisfying.... (And OP by ARURF standards)
There's a lot of nuance to ARURF I feel... and being able to be comfortable with a lot of those random elements... someone like me enjoys that.
Not to mention the fact that there's not a lot of pressure around having to perform like with Summoner's Rift let alone Ranked, and especially Solo Queueing...
I mean I sitll do my best to perform... because winning is fun... but I do appreciate that casualness of ARURF... which is why I opted for ARAM, until I discovered ARURF...
(And I mean I believe there is a huge market out there for casual games... hence the explosion of the mobile gaming arena/market... yet there is nothing else like ARURF.... because I mean.. first it still appeals to PC Gamers such as myself... it's just a really perfect blend)
It's just that now that when I go back to ARAM... it's almost TOO easy. It's just a single lane... Sure it's quick.. but the 3 lanes with ARURF and the objectives... and the cannon... it's PERFECT.. I am truly sadden that there's no more ARURF...
And though again I appreciate you sharing those data-points... but without being able to see the metrics/analytics/numbers myself I can't really add much to the discussion in that aspect...
And also... since ARURF has been more of an experimentation and thus short-lived every time... there is no truly long-term study of its effects right? This past ARURF is the longest it has stayed up right? People are so used to LoL... which is understandable...
But I don't see why there can't be a subset which would include people like me who just want to play ARURF alongside another subset of people who like to play Summoner's Rift or ARAM. I mean... ARAM is still up?
I wonder what would happen if ARURF just stayed up? Like what would happen if it stayed up for a year straight? 2 years straight?
But I don't know what a healthy version of ARURF would be if that would mean removing the unlimited Mana/Reduced CD's & Cannon... I mean Varus has shorter CD on his Q than Caitlyn does on her's but that doesn't mean I never pwned with Caitlyn. But if she had an equivalent CD on her Q... WOOOH BABY lol.. but anyways
Again I appreciate your long response and I hope there will be a permanent ARURF... but as of right now... iunno if ARAM can fill my itch and I hope I do hear about ARURF when it comes back online and i hope it's for a long-time and I hope i'm in the right time and place to be there to catch the wave!