Kled ult modification needed?
Recently been playing a decent amount of Kled and he is so fun! The biggest problem I have with his kit though, is that you cannot cancel his ult or maneuver in it whatsoever. I think a welcome change to his ult would be a much reduced CD if you cancel it or do not hit an enemy champ. Playing against Kled I've found it very easy to predict where he will be ulting around and simply move out of that area. It's frustrating when you get near zero benefit (save maybe the ability to move somewhere quickly) off his ult when it doesn't land and it still has max CD. Could possibly add a longer jump range at the end of the ult to make it easier to land. Wouldn't mind a reduced impact damage as a tradeoff for more possibility for use.
Thoughts?