New champion kits are too overloaded

GALAKURPISMO··3 votes·954 views

So lets take Pyke and Zoe as examples: -Zoe: E range and plus dmg is abusive taking enemie's summoners with W makes you basically play with no summoners ulti cd is too low -Pyke: -a hook -TRUE DAMAGE AOE ulti that can reset with a kill

    • you get 2 kills if you kill with ulti, really fun -a dash (how not) -a stun -an invisibility (plus healing like 50% of hp bar in 1 second while invisible) so ye this kit is unbelieveablely overloaded I understand that you devs want to make this game fun with champions that have a lot of outplay potential and that are very spectacular for the viewers, but please dont be so wild. Everything that can be done to solve this is nerfing stats rly hardly so they dont destroy every game. But many times that makes them unplayable, so it's hard to find that middle point. So ye, you can still create champions that are fun, with good and fun kits without making them mega strong, there are some good examples such as Thresh or Lucian.

1 Comments

AnAggravatedPimp1 votes

I like this game!

Free mobility for allies

AoE stun that also serves as a pseudo knock up

Ranged heal that also damages enemies while applying passive

Targeted/self targeted auto attack modifier that applied a slow to enemies hit

Long ranged lane wide AoE knock up that slows enemies and grants movement speed to allies hit

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