Can we discuss why immobile melee don't feel rewarding and what needs fixing?

SulphoR·2/9/2018, 7:19:57 PM·1 votes·200 views

Long standing issue but has come to surface much worse recently since preseason.

A lot of immobile melee toplane (Garen Mordekaiser Volibear DrMundo) feel completely unrewarded and are unable to make any substantial damage stick when they successfully get into range of an enemy toplaner before getting forcefully disengaged. In most cases with (Garen DrMundo Volibear) they flat out lose short trades, long trades and all ins against the current roster of popular toplaners (Vladimir Ornn Gnar Camille Gangplank Jayce) while also getting outscaled into split pushing and teamfight situations. It's even worse lategame due to the huge amount of peel currently present.

They dont feel particularly tanky... or threatening. They dont feel like they need to be shut down and in general they are just easy fodder for junglers due to lack of mobility and disengage tools. The only immobile melee top who even feels threatening right now is Illaoi.

While kits arent everything, compare what Camille Gnar Jayce has in their arsenal of things to play around and decisions to make in lane relative to Volibear Garen . Its laughable how little they get in exchange for losing so much power from lack of utility, disengage and mobility. You dont even have the sustain in lane to go even most games and hope you pickup midgame either.

it also typically feels like the burden of knowlege for these champions is more towards the enemy screwing up than you making smart plays. Which is just depressing.

Id love for someone from Balance/Gameplay to opt into a dicsussion.

thoughts?

2 Comments

Mordepool2/9/2018, 9:09:23 PM1 votes

I'm not worried about Morde. New item is going to make his ult do damage again

Ahristocats2/9/2018, 9:10:39 PM1 votes

how is morde not rewarded?

i guess i hacked the game to climb to challenger by otp'ing morde