DE BUFF RIVEN

INFINITIxSTONER·8/28/2016, 4:56:36 PM·3 votes·406 views

seriously just played a game where riven completely carried like im not overexagerating when i say she could practically 1v5 she is way too op now. not balanced at all. whole game we were stagnant not being able to push cause it would take at least 3/5 of team to even have a chance. please de buff her she was already op i dont understand why she "needed" a buff

5 Comments

Witch of Babylon8/28/2016, 4:59:16 PM4 votes

She didn't change too much though. You just met a good Riven player.

destroyer BOT 168/28/2016, 5:21:21 PM1 votes

This is what u call a nocebo effect. Just cuz she got a buff, whenever you see a Riven stomping a game, you think its cuz of that buff,where in reality, its just a good Riven player.

Riot Scarizard on the placebo effect of buffs and nerfs. https://www.reddit.com/r/leagueoflegends/comments/36gop4/riot_scarizard_on_the_placebo_effect_of_buffs_and/

INFINITIxSTONER8/28/2016, 8:32:15 PM1 votes

i understand there are good players, like really good. but to the point where the game on our side was stagnant? we literally could never push cause riven would split and we needed at least 3 team members if not all to take her down. thats just ridiculous and we were in late game like 45+ so its not like we didnt have the power or defense to take her down. in late game you should always have an oppurtunity to turn the game around and we just couldnt we had to constantly waste time and manpower to stop her from pushing. she was literally the only problem we had on their team. the other 4 players were easy to deal with. 4/7 ez 2/5 leo 26/8 riven -_- 10/10 annie 7/7 j4 and trust me when i say annie and j4s cc were not why riven got fed she would roam and dive multiple lanes under turret.

cinomenapplebae8/28/2016, 8:35:17 PM1 votes

The riven you played against almost has 200k mastery points on her, they were just good

Arcus Diabolus8/28/2016, 8:57:59 PM1 votes

The Riven buff on the base damage her windslash at maximum was 120. To put that into perspective, 110 AD is roughly about how much full AP mages have at level 18. This is before armor calculations, btw.

The buff at its greatest was basically along the lines of a support getting a single auto in on you and nothing more. If you somehow managed to survive with less than 120 health, you were going to die the immediate moment afterward anyway.