A Wild Opinion (Be scared)
I think the reason why people want games longer or want games shorter is because games are really boring (uninteractive) between laning and hyper lategame.
I think the reason why people want games longer or want games shorter is because games are really boring (uninteractive) between laning and hyper lategame.
I disagree. People hate champs that force interactivity like Yasuo, Illaoi, Malphite, Alistar and Leona so I can't jive with that argument. If a champ out there has a kit that says, "don't ignore me, this isn't a farming simulator" they're hated.
People wanted average length games for forever. Back in 2016 I remember topic upon topic bemoaning hour long or 50 minute matches while some matches lasted only 30 mins. People wanted consistency. In order to resolve this, Riot added more meaningful objectives like Rift Herald, and made Dragon more important. This made the jungle somewhere people traveled and they wanted to make flash less of a necessity so they added plants like the blastcone.
The game is the most skill based it's ever been, and it's also the most consistent. If the winning team plays their hand right they'll most likely win. If the losing team keeps making small mistakes, those mistakes will compound much higher and they'll lose.
The downside of more consistent games is the lack of upsets and comebacks so losing players tend to lose more w/o knowing why. They don't know that they lost due to miscalculating the importance of early game microagressions or lack of warding. All they know is that once the game reaches 20 mins they probably can't bring it back. They try, the game lasts for 10 more minutes maybe and the game ends at 30.
I think the reason why people want games longer or want games shorter is because
games are really boring (uninteractive)players have no fucking idea what to do between laning and hyper lategame.