Predicting in League of Legends

JaBBeRKiLL··1 votes·569 views

So a lot of people have a problem collecting IP's so i thought why not to ask Riot to put an interesting feature to the game. So my idea is to take more IP not only when there is IP boost to play with your friends. For an example:

  • There are 3 tickets at the start of the day. Each ticket can be used to predict (lose/win next game) so everyone at the start of the game that thinks that will win, can use a ticket. The tickets double the IP that you get from the game (but first win of the day doesn't double). If the player wins the match he gets double IP, and he loses one ticket. If he loses the predict, he does get a predict charm (5 of those create a ticket in hextech) and he loses the ticket. Please tell me what do you think about this idea?

3 Comments

ArkVeil1 votes

Problem with the ability to predict your own loss is people would actively strive lose. If you eliminate that, then you can only predict to win, thus would be no different from a normal IP boost. Still, it would be a nice concept to have some sort of IP boost as part of the hextech system. It would urge people to play more to get more charm.

JaBBeRKiLL1 votes

{quoted}

Problem with the ability to predict your own loss is people would actively strive lose. If you eliminate that, then you can only predict to win, thus would be no different from a normal IP boost. Still, it would be a nice concept to have some sort of IP boost as part of the hextech system. It would urge people to play more to get more charm.

No i never said a lose predict, only win. U explained it well why not to have a lose option.

Selegun1 votes

It's a cool idea for sure. My only thought is that something like this could be viewed as gambling and if I recall correct some public internet spots have a very strict policy against gambling. While a great idea for sure it has the potential to limit the playerbase so I can see why something like this hasn't seen its way into League.

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