Kassadin the fallen, the Void Walker with no power

Dyonas··14 votes·2,945 views

Since we lost the old boards and a **14 **page thread there I'm going to bring it up here on the Gameplay & Balance boards. I would dearly love to get some Riot official response on this because as it stands almost any person that's played Kassadin lately just feels like they are purposely crippling their own team by picking him. I've gone over this a bunch of times with a lot of people so I'll try to tl;dr it but since it's trying to summarise the old thread it's still going to be long.

Basically in his current state he doesn't offer anything that other popular mid laners have and they can all do it a lot better. Yes, he has Rift Walk and it gives him mobility and yes I acknowledge he can still snowball but there are two major points to add to that. Rift Walk has a cooldown and the stacking nerf really hit him hard. It does little damage but I know it's still a powerful ability. However, the likes of LeBlanc, J4, Akali, Lee Sin, Zed, Talon and others can all dash in a fashion that's much more damaging than Kassadin with far higher burst. The snowballing potential is very low unless you have someone literally feeding him kills very early. Syndra, Orianna or Zed can still be useful if they're behind by offering utility, split-pushing or the threat of high burst with a whole team stun but if Kassadin doesn't snowball he is very ineffective.

"But his late game is scary!" Tell me any champion that isn't scary late game with a full build. It shouldn't be used as an excuse for a very crippled early AND mid game. Lee Sin's power is often excused with "but his late game sucks" which, frankly, isn't true. He may not have the ability to slaughter people that he has early but there is always the risk of him diving in, kicking your ADC away from safety and then safeguarding to get away. Even if it was true the difference is obvious. You always have an early game and mostly a mid game but you can play a lot of games and not reach late game meaning you picked a champion that has no effect on the outcome for the most part.

"We finally have 6 bans!" Fantastic, pleased for you. You can ban one of the many other lane bullies that just took his place or an ADC, a jungler, top laner, support. There are some that are just banned a lot in Kassadin's place so at best you've exchanged one perma-ban for another. Besides this isn't the Kassadin that was a nearly unstoppable killing machine that you can't escape from. I don't doubt that higher tier than I can use him a lot better and still be quite powerful but I just have to look at Worlds where he has been used a handful of times and only one game, where he got two very early kills and a few more after (cleanup kills) did he have a chance to snowball. The others he was very ineffective in general.

I and others don't want a return to the perma-banned unstoppable assassin of old but we would like a champion we enjoy playing to be at least viable and not feel like a burden for picking him over Syndra, Orianna etc. Rift Walk feels like it's as balanced as they can make it with the 20 second stack fall-off and the high mana cost but honestly I would be fine if they removed the damage from it in return for a few Quality of Life buffs to his Q and W.

If you're going to post please try to offer something constructive and if you've seen a really successful Kassadin player then by all means link to their builds. I'd love to be proven wrong but when the best of the best at Worlds don't generally pick or ban him and can't even use him unless fed hard early it tends to make me think that he isn't a viable pick.

32 Comments

9Q1IMGTQP38 votes

As a Kassadin main myself, I think he is quite "fine" right now and could maybe need some slight buffs, I'd like to see his ultimate ratio switched out for an AP one again. But If it really would go my way I would re-rework him again, Kassadin currently doesnt bring much to the table and his kit is just "meh", a "meh" shield, a "meh" slow and a "meh" ultimate - all spells that got nerfed to the ground one way or another.

I'd rather go and critize Riot here (im looking at you @Statikk) for their extreme lack of communication and feedback gathering while they were reworking Kassadin, the fact that Scruffy alone did work on Skarner simultaneously and always posted something or asked for feedback compared to the fact that there was not even a Kassadin thread makes me still go angry till this very day.

Kassadin item 3070

Meserion1 votes

his ultimate has that ratio because they want you to build mana, and frankly it scales pretty decently. All I've wanted for Kassadin for awhile is for his reworked [Q] Null Sphere to have the shield also block all crowd control, effects while the shield is up in a similar manner to Morgana's Black Shield, but considering the it only lasts for 1.5 seconds it would be way less Imba than Morgana's [E] Black Shield.

Some might argue this is op but Kassadin feels 'naked' without his silence because he jumps and gets focused down :( The CC shield would be the pair of pants he needs to have a effective layer of protection even if the shield only lasts for 1.5 seconds

9Q1IMGTQP35 votes

When they changed his W active to the current one they simply could've nerfed the silence slightly to 1sec and moved it to the W but oh well, only one of many ideas no one will ever see because certain Rioters dont care about Kassadin players.

clickhead2 votes

I want to downvote you because you said his ult scales decently with mana (it doesn't scale decently, the scaling is horrible to the extent that the only reason to build mana is because Kassadin is mana hungry, it will barely affect the damage of his ult), but I want to upvote because I think his null sphere blocking all crowd control is exactly what Kassadin needs to be viable. It's not as invasive as a silence, because now mages can still cast stuff to fight back or get away from him, but it actually makes his kit work (right now Kassadin's kit doesn't work, he is a Fizz with less damage and no troll pole). Since his ult has a longer CD than 1.5 seconds even with max cdr and that the cc immune spell shield would last 1.5 seconds at most, it would give the enemy team a time window to kill him (counter play) but it would also give him some room to actually go into fights (right now if Kassadin goes in a fight he is officially dead; no silence and a 0.001 second slow = gg rito).

Earl Eulrich2 votes

I'd rather go and critize Riot here (im looking at you @Statikk) for their extreme lack of communication and feedback gathering while they were reworking Kassadin, the fact that Scruffy alone did work on Skarner simultaneously and always posted something or asked for feedback compared to the fact that there was not even a Kassadin thread makes me still go angry till this very day.

not to mention the feedbakc they got from PBE testing had been completely ignored for the most part.

Earl Eulrich7 votes

How do you feel about Kassadin in his current state?

  1. x Needs a proper rework

(http://boards.na.leagueoflegends.com/en/c/gameplay-balance/Vxd116ie-about-the-kassadin-issue)

Prince Royal4 votes

As an Ahri player who has passionately loathed Kassadin, even I agree he needs a buff.

Reazale4 votes

The rework failed cos Riot still dont understands that high burst + movility = shit gameplay... and thats the play pattern this rework is oriented , go and delete some1 whit ur burst or fail it and die/be useless.

Sire Hippington3 votes

How do you feel about Kassadin in his current state?

  1. Needs a proper Rework.

In his current form, u can't really balance him, his kit majes him either op with sufficient numbers, or he is up cause of to low numbers. The reason for this is the combination off insane mobillity and point n click burst on range. He cam apply 2 off his damage skills from 1350range with out a chance to miss. This makes him an insane cleanup as u will eat his burst befoe(or exactly)the moment he comes in vision range(1100). Combined with the slow on E, this makes also his ganks/followup on ganks really massive, as he will sow u from a up to 1400 distance with no counterplay. At the same time, his massive mobillity makes it nearly impossible to gank him, especially with silence removed from LB and Talon, which used to counter him to some extend.

So in order to balance his kit, he should get more (melee)dps focused and less bursty, and his cc should either get counterplay or also short range. I think shifting more damage to the passive on-hit on W would be great, and changing E into a skillshot, a bit more narrow arc than now but sligthly more range and travel time, so it would be not reliable on higher range and allows counterplay. Besides that, he realy should get his silence back, maybe not on the point and click Q, but somewhere in his kit. The poor guy still uses it in his joke...

A potential Rework could look like this:

  • Basestats: hp/lvl increased from 78 to 85(hp lvl 18 increased from 1837 to 1963)

  • Passive: His voidstone absorbs 10% off all incomeing damge, storing up to 50+10/lvl damage.

  • Q: Sends a Voidorb to target enemy, dealing damage and applying voidseal for 3 sec. His AAs can break the seal, releasing the power stored in his voidstone. The enemy get's silenced for 1.25sec, recives damage based on the damage stroed with the passive and Kassadin gains 10/15/20/25% bonus as, increasing at lvl 6/11/16.

  • 70/100/130/160/190(0.5ap) damage

  • 9/8.5/8/7.5/7 sec cd

  • 75mana

  • 675 range

  • 1300 misslespeed

  • W: Kassadins AAs deal aditional magic damage and restor some mana (3times vs champions). He can Activate this abillity to reset his AA and doble the bonusdamge and manarestoe on his next AA.

  • on-hit damage: 15/25/35/45/55(0.3ap)

  • manarestored 0.5/1/1.5/2/2.5 %-missing-mana

  • cd: 8/7/6/5/4

  • E: Kassa can store the Energy off spellcasts and use it to release a powerfull shockwave traveling allong a cone, dealing damage and slowing enemys. Kassadin can store up to 4 spells for Forcepulls.

  • 40/65/90/1115/140(0.2ap) damage

  • damge per spell stored: 5/10/15/20/25(0.1ap)

  • 35/40/45/50/55 %-slow for 1sec(+0.5 sec per stored spell)

  • 60/65/70/75/80mana

  • 850 range

  • 45° Cone

  • 1250 misslespeed

-R: Kassadin Teleports to target Position, dealing damage and recving a antimagic shield for each champion hit. Each use of Ritwalk adds a stack of void(up to 3), increasing the power and costs of riftwalk.

  • 40/60/80damage +50% per stack(100/150/200 at 3 stacks)
  • shield per champion: 10/15/20 + 50% per stack(50/75/100 per enemy at max rank) for 2.5 sec
  • 250mana(+250 per stack)
  • stacks fall of after 12 sec(scaling with cdr)
  • 7/5.5/4 sec cd
  • 650 range(current is 700)
  • 175 aoe

The idea is to givie him more sustained impact and overall tankiness, but reduce his burst and also implement more counterplay(the E changes) The ult manacost changes would mean he runs out off mana faster if using his ult out off combat and is more forced to restore mana at meleerange via W. The numbers are there to give a basic idea, it would obviously need some playtesting to properly tweak them.

Jlesaistu1 votes

this would be broken op

Sire Hippington3 votes

a bit more detailed critic would be nice, maybe give a reason why it would be broken. If it's because of numbers, 'The numbers are there to give a basic idea, it would obviously need some playtesting to properly tweak them.' If u get the numbers out of the hat at 3pm, they are bound to be out of line here and there...

WutsKraken3 votes

Kassadin main here

To be honest, I feel he needs a proper rework. I've said it many times and was downvoted to oblivion on the old Discussion

He's in a TERRIBLE spot now. All other midlaners and even some tanks have higher base damages than him and his greatest strength that kept him viable was heavily weakened with NO COMPENSATION. But all the haters won't allow him to be his old self again and honestly he was fine when they first released his rework.

I propose Kassadin's ult gets back its AP Ratio but it actually has a noticeably longer cooldown if he doesn't hit someone. Make it costly if he just uses it randomly but reward him for going into the fight

Additionally, I also propose a scaling AP Ratio , something like .1, .2, .3, .4, .5, maybe smaller numbers for his W's passive and buff the active to .7 while increasing the base CD slightly, but make each subsequent AA or spellcast lower the CD on it and upon activation, he silences his target briefly. this will make his W Active hurt a LOT Riot wanted his initial rework to place him at risk, but reward him for getting close. Additionally, he'll have a reason to stay in the fight and not just zip away.

Maybe some number tweaks need to be thrown in and I feel some other spells need to be looked at like his shield removal if he gets his silence back, but I propose these changes for now

Yeah I get it, he had "no counterplay" as a melee with no ranged harass, but a melee champion who can't do anything even in melee range unless he's snowballing like hell is just silly

I think at least these changes would better fit his real theme. Riot claims they wanted him as an anti-magic caster but the direction of his nerfs make me think otherwise and an anti-mage wasn't what I thought of him when I first picked him up and read his lore I viewed him as a badass warrior-mage who wasn't afraid to jump in and stand and fight. However what we got from his rework was just a coward who has to just run in and last hit people while doing basically nothing for his own team. That's not the Kassadin I know and love, at least pre-rework you had a feel that he was still a powerful warrior-mage with his huge burst and his jumping in, even if he didn't stay much.

DirkTarTar3 votes

I was a Kassadin main back in s2 on another account, and when I took a 2 year hiatus I came back to find my Kassadin was murdered.

He is absolutely not in a "good spot" right now. And it is the community's fault. I blame every QQ thread, poster, supporter, complainer, and whiner for ruining a champion that could be countered with even a modicum of skill while champions like Fizz and Akali run rampant in the streets, bursting harder than ever before, or Zed and his obviously stupid bs that he pulls, or Rengar and Kha'zix with their invisible leaping, bursting retardation, or Ahri and how she was always awesome and will continue to be awesome.

The rework on Kassadin was a crippling blow designed to destroy a champion, remove him from the ques, so Riot can make way for new champions that they can charge obscene prices for.

Sion was a toxic champion in s2. If anyone remembers the horrors of the tanky dps machines of s2, Sion was at the top of most people's hate list. Look at his rework. LOOK AT IT.

LOOK AT SORAKA'S REWORK.... Riot got rid of silences, but they gave HER an AoE silence?!?!!

with all of that out, and my personally crying finished...

I agree that IF he has his stupid shield from his Q, it should block CC as well. It enables him to actually do what he is meant to do, assassinate. His E should put down his slow from the good ol' days And if his Ult is what is causing people so many problems.... change it. He does not HAVE to teleport. make it a toggle that eats mana super fast that speeds him, lets him run through walls, and idgaf... maybe he does increased damage, or he explodes when he comes out of riftwalk, or he takes decreased damage but his abilities are charged up, or makes him untargettable but able to take damage from AoE abilities. Pick one. (I get that him running through walls willy-nilly would shatter the game dynamic, but the point is that rito can be more creative than just shooting him out of the nerf cannon)

Critmaster Garen2 votes

kassadin in his current state needs another total rework. because the thing that gives him his identity. namely his ult is absolute bullshit, broken, and doesnt work in this game.

you simply cant balance a champion around a short cooldown flash. there is a reason everyone picks the summoner. and that reason is, mobility is king in this game. when they did his last rework, they went entirely into the opposite direction they should have, and amplified his toxic kit by putting even more power into his ult, giving it a shorter cd and taking away from his base kit.

kassadins ult is op. it will always be. and it always will cause the champ to skip from nerfed into uselessness to permaban broken op status with only tiny buffs and nerfs. they have tried to make it work for 4 years now. give it up and give him a different ult.

BastionKross1 votes

I feel much the same way, but I wouldn't call it OP. It does, however, drain so much power from the rest of his kit that Kass's other moves are lackluster at best. Having a short CD flash built into your kit is something you end up trading a lot for, just ask Shaco. With other low CD dashes like JarvanIV or Vi you can stop them and they have a warning beforehand.

Dyonas1 votes

I feel much the same way, but I wouldn't call it OP. It does, however, drain so much power from the rest of his kit that Kass's other moves are lackluster at best. Having a short CD flash built into your kit is something you end up trading a lot for, just ask Shaco. With other low CD dashes like JarvanIV or Vi you can stop them and they have a warning beforehand.

Funny fact that I discovered the other night playing Nami support. I threw a bubble ahead of Kassadin since he was running that way with the team chasing but I didn't know when he could next Rift Walk. He tried to Rift Walk as the bubble landed between where he was and where he was going (I aimed just ahead as usual with bubbles and it actually caught him mid-Rift Walk. I somehow managed it twice so I don't know if this is something that has been introduced or has just been hard to land. To be clear I did not predict where he was going to and land the bubble there I just aimed it a champion distance away and I doubt he wanted that short an escape.

Remlap12231 votes

Honestly, I think they should've brought his Riftwalk down to a normal ultimate cooldown time for the mana cost reset. But it looks like Kass isn't being a problem anymore so the job is done. We don't need him blinking around the map again, I don't need a million more threads about people whining about mobility creep.

Constantine221 votes

I think that the best champs are the safe ones. ones that have escapes. so i think Kassadin is a really good pick. sure he cant snow ball as hard as other champs but he is really safe in lane. you can still use Q and E to farm and Ult away when jungler comes. Right now Talon is worse than Kassadin. sure Talon can crit with his Q's but as you said thats late game. Talon has no escapes and he is melee. dont tell me about his stealth escape because stealth in League sucks compared to mobility. i prefer kassadins Ult that Talons stealth. stealth gets hard countered by pink wards. all the enemy has to do is bring a pink ward or a red lense trinket and there it is. A dead Talon. Talons laning phase is the worst compared to any assasin in mid lane. kassadin is fine. be happy that he doesnt get perma banned right now so you can play him in ranked.

clickhead1 votes

Kassadin's lane phase is fine right now, he is a safe laner and he has the tools he needs to play safely. The problem is that he is useless mid game and in teamfights even when he's ahead and fed. Like, completely useless. He's only viable as a split pusher now because mid-late game he can beat most ap champions in 1v1, but if they send an ad champion to stop his split push then he cannot win 1v1.

Constantine221 votes

well he can always escape right?. the same with leblanc. talon cant. pink wards hard counter stealth. we all agree mobility is always better than stealth in League. i prefer zed/kassadins/leblancs mobility than talons stealth xD

clickhead1 votes

What did Kassadin use to have? High base damage, decent ratios, a silence, a slow, and mobility that could be spammed a certain number of times in a relatively short amount of time (but you then had to wait a dozen seconds or so before being able to do this again). What does he have now? Low base damage, average ratios, a magic damage shield, a slow that barely lasts a second, and mobility that can be spammed a certain number of times in a relatively short amount of time but only once every 20 seconds. I used to play a lot of Kassadin and was very good with him, but now I can't play him because he is utterly useless. I usually win lane with him and manage to get fed early, and cannot carry at all (despite that a Kassadin that does well early should be able to carry) because his character concept is broken. A Kassadin with no silence and a slow that only lasts 1 second is not viable. You could actually increase his damage and whatnot and he would still be unviable because you broke his kit by removing all of his utility. Kassadin cannot go in and back out and dance around the battlefield anymore because he has no means of defense. The only way to increase his damage enough to make him viable would be to give him enough burst to instantly kill someone in one rotation, in which case he would be completely OP. I think to make him viable you need to make his Q have the same effect as Morgana's black shield, makes him immune to CC while the shield persists. For one thing, this would be better for the sake of clarity because the only other champion that gives magic damage shields (Morgana) also prevents CC. And more importantly, it would fix the issue of Kassadin going in on a target and being CC'd to death in 1 second.

Snakethrower1 votes

A shield. Insane mobility.

His concept is simply flawed. A champion who can't be escaped regardless how well you play. A champion who even has a shield which renders poke useless.

Buff him and we have the same issues all over again.

Dyonas2 votes

A shield. Insane mobility.

His concept is simply flawed. A champion who can't be escaped regardless how well you play. A champion who even has a shield which renders poke useless.

Buff him and we have the same issues all over again.

A shield that requires him to hit something in range and last 1.5 seconds against ONLY magic damage. Insane mobility? Read my original post, there are champions with far more useful and quick dashes that can do a lot more damage to you than Kassadin can. Have you even bothered or are you just in the "OMG it's Kassadin! He'll never be balanced and I'm glad he's trash now but I'll never admit it" camp? I'm pretty sure you are.

Snakethrower1 votes

He is anything but trash. I never "admitted" he is "trash". Learn to read.

Kassadin is no afk farmer anymore. Like in the old days he has to roam and get coordinated ganks going, getting stronger through kills and denying enemies there farm. The current meta where towers are killed instantly instead of keeping them and denying farm instead. That's however something you have to coordinate with your team.

Looking at how hostile and uncooperative you are it's no wonder that this doesn't work well for you.

Dyonas3 votes

He is anything but trash. I never "admitted" he is "trash". Learn to read.

Kassadin is no afk farmer anymore. Like in the old days he has to roam and get coordinated ganks going, getting stronger through kills and denying enemies there farm. The current meta where towers are killed instantly instead of keeping them and denying farm instead. That's however something you have to coordinate with your team.

Looking at how hostile and uncooperative you are it's no wonder that this doesn't work well for you.

Uncooperative I don't understand, hostile is probably accurate and for that I apologise. I'm just so used to people saying he's fine based on how they view him without anything to back it up and I'm jaded.

To your points yes roaming is required just as it is / was for LeBlanc and that's fine but you will have a hard time denying anyone farm with one reliable ranged poke and a secondary that has to build up. I'm not saying it's impossible just that it's far easier for all current and most non-meta mid laners to prevent Kassadin farming at all. If you starve him early he is behind for the rest of the game unless it goes very long or he gets fed hard.

Scriv41 votes

I wish they would make it a real riftwalker, a late game champ. make his pass take 15% of all dmg and turn it into usable MP that decays over time. this Q a skill shot that hits all in a line and explodes when it hits other champs. W does the same but add when you kill a a target you get x amount of mana.( have all his abilities scale with mp too) this will add to a later game scaling carry mage. E do about the same, have him stomp the ground to release the energy in a small aoe to slow close targets. and R should be all be based on mana. every 200 range he goes should cost so much. no dmg or very very little, no CD. and he leaves a open rift that he can return to at the cost of mana. teammates can travel through the open rift but are unable to travel back through it. this would make him a king of the rift and a true late game mage. with good team fight help or disengage abilities. i still love to play him i just wish i can be a real riftwalker, move anywhere on the map if i have farmed the mp and items and be a team played. that is my idea anyways.

TileFloor1 votes

I think Kassadin is in a pretty good place right now, except for his ult. The increased stack duration really hurt his team fight potential. Perhaps, the stacks could give an additional effect that is not damage (nobody want's a tanky assassin). For example, the stacks could increase the range of his ult. If his ult was changed from 700 range to 600/800/950/1050, he would still be severely limited by mana on his 4th stack but at least he would have a relatively better chance to escape/chase/attempt some kind of risky surprise initiation compared.

TheRainInSpain1 votes

I feel thematically, Kassadin is in a nice spot. However, the meta is not kind to Kassadin with all these AD casters. Kassadin is not a good pick into Zed, Lee Sin, J4, Pantheon, et cetera. However, he's a great pick into melee AP mages and AP bruisers in general, having the ability to jump in, smash their faces in with his Nether Blade, and back out before a full combo can be set off. I'm even willing to say Kassadin could be a nice counter to Ryze.

The problem? Almost all of the champions I said Kass should be doing well against don't go to mid lane. You have a champion, that should be going to mid lane, but whose prey does not. So you have two choices: send him mid and get destroyed most of the time by his predators, or send him to an entirely different lane and readjust your team strategy to accommodate slaughtering your prey.

I have to say myself, every time I pick an AP bruiser or Teemo and I find a Kassadin in the top lane, I cry inside. He's literally everything I don't want to see in a champion, targeted main spell that also protects against mine, a powerful sheen proccing melee attack, a charge up spell that benefits from ME USING SPELLS AGAINST HIM, and a jump to get in my face and get out before I can do much against him. But as long as he goes mid, he does diddly squat to me as the primary roaming route is to go bot and get a double kill.

ApolonsWrath1 votes

He is has been picked during the WC2014, there is absolutely no reason to buff him. You know how many champions got picked during the S4 Worlds? Not many...

Dyonas3 votes

He is has been picked during the WC2014, there is absolutely no reason to buff him. You know how many champions got picked during the S4 Worlds? Not many...

I could see this coming, I really could. He has been picked, yes, and in all but one game he was very ineffective. Does being picked but being useless mean there is no issue? If these are the best players in the world and they can't make him work then what chance do the rest of us have? Singed was picked in one game so does that mean he's in a good spot too? I doubt Singed mains would agree with that but it's what you're saying here.

The one game he was able to snowball he was fed very hard early. How hard? He got two kills before 5(?) minutes and another 2 or 3 soon after. He didn't win through superior tactics and smart trading they were mop up kills that anyone could get. As I said in my original post I know he can still snowball but only if fed hard and early but short of 5 v 5 teams this doesn't happen and even in 5 v 5 it's rare since other mids can be much more useful.

You have to realise as well that any fed champion can snowball just as hard. Jinx, Vayne, Syndra, Kha'Zix, Lee Sin, Orianna, Veigar, Yasuo, Riven, Warwick, Nasus and many more are a nightmare to handle if fed hard. The only difference is that Kassadin can move around better than most. Since I can see it's going to happen anyway I'll just list champions that are strong and have comparable short dashes that will finish those low on health with far more damage.

Lee Sin, Kha'Zix, J4, Xin Zhao, Elise, Rengar, Ahri, Aatrox, Akali, Irelia, LeBlanc, Talon, Zed, Tristana, Vi, and Yasuo. All of these champions have some form ability that allows them to move quickly bypassing walls with some being far more useful than others. Out of all these or Kassadin I'd put him at the very bottom end with at least five of those having execute skills. Should all of those be nerfed to similar levels? No. Some need a few changes and are getting them (Yasuo, Tristana) but Kassadin has been hit over and over then thrown aside. All I and others are asking for is for Riot to tell us what they think of his current status.

ApolonsWrath1 votes

He is has been picked during the WC2014, there is absolutely no reason to buff him. You know how many champions got picked during the S4 Worlds? Not many...

I could see this coming, I really could. He has been picked, yes, and in all but one game he was very ineffective. Does being picked but being useless mean there is no issue? If these are the best players in the world and they can't make him work then what chance do the rest of us have? Singed was picked in one game so does that mean he's in a good spot too? I doubt Singed mains would agree with that but it's what you're saying here.

The one game he was able to snowball he was fed very hard early. How hard? He got two kills before 5(?) minutes and another 2 or 3 soon after. He didn't win through superior tactics and smart trading they were mop up kills that anyone could get. As I said in my original post I know he can still snowball but only if fed hard and early but short of 5 v 5 teams this doesn't happen and even in 5 v 5 it's rare since other mids can be much more useful.

You have to realise as well that any fed champion can snowball just as hard. Jinx, Vayne, Syndra, Kha'Zix, Lee Sin, Orianna, Veigar, Yasuo, Riven, Warwick, Nasus and many more are a nightmare to handle if fed hard. The only difference is that Kassadin can move around better than most. Since I can see it's going to happen anyway I'll just list champions that are strong and have comparable short dashes that will finish those low on health with far more damage.

Lee Sin, Kha'Zix, J4, Xin Zhao, Elise, Rengar, Ahri, Aatrox, Akali, Irelia, LeBlanc, Talon, Zed, Tristana, Vi, and Yasuo. All of these champions have some form ability that allows them to move quickly bypassing walls with some being far more useful than others. Out of all these or Kassadin I'd put him at the very bottom end with at least five of those having execute skills. Should all of those be nerfed to similar levels? No. Some need a few changes and are getting them (Yasuo, Tristana) but Kassadin has been hit over and over then thrown aside. All I and others are asking for is for Riot to tell us what they think of his current status.

So you think the players that picked him were overestimating him? They probably know why they picked him, just because they failed with him doesn't mean that there weren't reasons for picking him.

Dyonas3 votes

So you think the players that picked him were overestimating him? They probably know why they picked him, just because they failed with him doesn't mean that there weren't reasons for picking him.

Kassadin top against Nidalee is one I remember. I'm sure they had reasons for picking him just like teams that pick Vayne or Talon and whatever their plan was it failed hard. The other game was a mid battle which was also lost hard. What I am saying is that if players with arguably more experience and skill on him than most can't make him work then surely it isn't just me and a few others having trouble with him. If it was just me and he was storming through games then I'd accept that I'm just useless but he has one of the lowest win rates over all divisions of around 47% and a very poor pick rate too.

Basically I don't feel that I'm just jumping in here and posting because I can't blow people up. That's fine with me and very few champions can blow people up in one skill rotation. However, I just feel that Riot could do something to even out his game which relies on being heavily fed or a long game to scale into. Not every game will go long enough for him to be any use.

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