How to Fix Fiora

HardcorePleb··5 votes·1,061 views

Fiora currently is in a state where she has no escape, is a niche pick, either snowballs hard and carries the game or does nothing.

The reason for this is a more or less binary design that doesn't allow much outplay potential or allows for a higher skill cap.

Increasing fiora's skill-cap by making her abilities have some sort of utility, making her more skill-based and less binary would allow players to use her in more teamcomps, and have an easier time playing her against a smart opponent that knows how to counter her hard.

My suggestion: Make her Q a skillshot.

As it is now, it's a point n' click gap-closer that can only be used on enemies twice in a row.

If we make her Q a skillshot, not only will she be harder to play, she would be able to use it as basically a dash, escape mechanic, and to go through walls etc. Also, in order for her to use it a second time, she would have to hit a target with the first dash. It allows her to have some utility and outplay potential with her Q.

11 Comments

Drunk Rummate4 votes

Sounds like LeeSin

I'm not a big fan of point 'n click champions in general. It's the main reason I don't like Fiora. But I don't think this would add to her feeling as a duelist. Especially if used as an escape. I'd sooner give her more interesting (and potentially high skill methods) to duel an opponent - kind of like Riven atm, but with less burst because Fiora ain't bursty. I think that would make her a much more interesting champion.

I really like her parry mechanic. The reason that sustained damage melees aren't viable is because they have a hard time avoiding damage while dishing it out. Fiora is able to avoid a lot of burst and damage with her parry, but it doesn't scale quite like a Riven shield (for example) and Fiora simply isn't able to build defensively at any point in the game until her 4th or 5th item. Maybe if her Q was a skillshot but it granted her a parry upon dashing it could be interesting. There's counterplay in that you can dodge the skillshot or refrain from attacking her during the parry cooldown of her dash, but it gives her a way to go in without immediately blowing up and it frees up her parry skill for something else entertaining, like a variation of steel tempest Yasuo or something.

Robins Tights3 votes

I would rather make more interaction as a duelist. So successful parries lead to refreshing of her Q cooldown, so if you want to take her on, she's not going to let you go. But then not being able to

Sypher The Poro2 votes

There's a problem here. With the Q escape, when she hits that snowball level, she will never die. Ever. You catch her 1v5? Dash away. She sees you with that ward? Dash in to engage and make you cry. With the double use thing, no escape. She currently sacrifices a strong escape for a strong chase, having both coughcoughzedcoughcough is pretty unfair and result in an unkillable champion.

I put her in a similar tier with people like Fizz. You do good in the beginning, get fed, and carry the team to victory. Or you don't do so great and turn into a walking kill for the enemy team. It's a high risk high reward type deal. You gotta accept the risk and hope for the reward.

HardcorePleb1 votes

There's a problem here. With the Q escape, when she hits that snowball level, she will never die. Ever. You catch her 1v5? Dash away. She sees you with that ward? Dash in to engage and make you cry. With the double use thing, no escape. She currently sacrifices a strong escape for a strong chase, having both coughcoughzedcoughcough is pretty unfair and result in an unkillable champion.

I put her in a similar tier with people like Fizz. You do good in the beginning, get fed, and carry the team to victory. Or you don't do so great and turn into a walking kill for the enemy team. It's a high risk high reward type deal. You gotta accept the risk and hope for the reward.

She has 0 cc, unlike fizz. 1 dash is nothing compared to the tools certain champions have. CC locks fiora down harder than any other champion.

Sypher The Poro1 votes

Fizz's CC is his ult, and Fiora has 2 dashes instead of one.

Cale0171 votes

By making it a skillshot you can make it have a longer range than Irelia's Q, and hers resets each time she kills something with it so it would be pretty balanced out in that regard considering that Irelia's is a point and click but wouldn't go as far as Fiora's skillshot dash would. This is something I've considered pretty often about her, and just that one change would make her play so much better.

EnvyDragon1 votes

I dunno, I'd rather just have that rework we saw back in April.

M4nTiCoR31 votes

I was going to call BS on you, but that actually sounds really interesting. Neat idea. My only concern is that it basically is furthering the stupid mobility creep we see in the game, but I guess you can't fight it. May as well embrace it and give every champion a built in flash on top of the summoner spell that nearly everyone is forced to take.

Kats Pajamas1 votes

Idk. Does a Invul ult that does enough damage to ace enemy need escape

Nhifu1 votes

Try playing her Revive TP

She's strong enough to last hit under tower Strong enough to widdle down ADC's with bare items

I don't see an issue with current Fiora

Cozarkian1 votes

The problem with Fiora is she has a passive designed for a poke champion and active abilities designed for an all-in duelist (if you know the history - at the time Riot was trying to nerf passive sustain lanes and Fiora's passive wasn't designed to fit her theme, it was an experiment to link sustain to aggression for esports - they ended up with a champ that sees 0 competitive play).

Your suggestion gives Fiora a poke option to accompany her passive. Unfortunately, that makes her too strong in lane, because she can poke, poke, burst. To compensate, they will nerf her burst. In the end, instead of a high damage, no cc, no escape assassin, you end up with a average damage, no cc, one escape champion. I think that makes Fiora worse.

What Fiora needs is a duelist-centered passive similar to Kha'Zhix's isolation or Xin Zhao's challenge. Something that would amplify Fiora's damage the longer she attacks a target and reduces incoming AA damage from her target. That fits her theme - the longer the duel lasts, the more she learns about her opponent and the deadlier she becomes. It transforms her into a burst champion and gives her a noticeable weakness - fighting more than one champ. Not only will the second, third, etc... champ hit Fiora harder, but if she tries to switch between targets her stacks will fall off and she will do less damage. Let's call this passive "Right of Way" because Fiora's AAs gain priority over her opponent, both increasing her own damage and reducing damage received.

Q is perfect. It already has a nice amount of strategy - lunge to minion then to champ, two quick Qs for burst, or save the second Q for chasing.

W is where we can give Fiora a situational escape. The ability becomes Parry-Riposte-Disengage. First click causes you to parry attack. At that point, you have 2 seconds to cast riposte. If you do, you deal damage to the champion/monster whose attack you parried. If you fail to riposte, you automatically disengage, which causes Fiora to leap away from the target whose attack she parried (similar to Caitlyn's net). Both Fiora and the opponent she parried have 2 seconds to change positions to control the direction of the disengage. Fiora can save a lunge to assist her, while opponent's can also use hard cc to prevent the disengage. Disengage will also cause her passive stacks to fall off (which means she will take more damage if her opponent chases).

I think making the escape situational, combined with the loss of the passive healing (in favor of damage reduction from her main target) means Fiora won't need to be nerfed to justify the potential for poke-disengage-poke-disengage-burst.

I'm not sure what to do with E, other than change its name to "Redouble". It might stay the same as a way to quickly apply passive stacks. One option is to have it increase the damage-amplification effect of her passive, while removing the damage reduction component. Again, this adds strategy. Against a fleeing opponent, Fiora wants to use E to maximize her damage, against an opponent trying to fight back, she shouldn't. Similarly, the opponent might want to turn and fight if Fiora uses E. Another option is to have it consume stacks and provide a base AS/MS bonus + additional AS/MS based on the number of stacks consumed. The first option keeps her focused on a single target. The second option gives her a bit more versatility to switch targets, but only if she does so before killing her first target. In both cases, it nerfs her split-pushing since towers won’t get stacks.

I also like her R, as thoughts of fencing bring to mind the 3 musketeers, who are quite capable of fighting more than one opponent. However, I would change it to apply the same damage over 3 hits, with each hit escalating in damage. Again, this gives Fiora more choice in a team fight. If you ult a champion near a carry, you do more damage to the carry, but finish your ult in a bad position. If you ult the carry, you do more damage to the nearby tank, but finish standing next to the carry. As always, if you catch the squishy alone, the squishy dies to the Grand Duelist, as it should be.

The above changes help contribute to Fiora's theme as a duelist who specializes in single target damage, but is skilled enough to not be helpless in a group fight. Someday I'll put this in a full work-up.

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