A dumb idea for Teemo rework
As we all know, Teemo the Devil, has been around for a while and his kit is old, repetitive and boring to play with.... Same song and dance every game no matter what and It is safe to say that there are people out there who hate this champion for one of two reasons, he is boring to play, or annoying to play against.
I think it is time that they did something to this champion rather than a simple visual update to make his current abilities look better. My proposed rework for Teemo, by the best of my ability, tries to keep the same strengths and weakness and at the same time addressing some of the issues that the current live version of Teemo has.
Passive - Remains the same. I can think of exactly 4 similar rework possibilities but lets leave it the same for this kit
Reworked Proposal (Blinding insert creative name here) Q - Lined Skill-shot that explodes on impact and creates a cloud of toxic gas that blind all enemies inside and applies poison damage until champion/minion/monster leaves the smoke . AP ratio decent. Smoke last for 1.5 - 4 seconds and has a decent radius. Also Slows enemies for 0.5 seconds. Shorter range. Decent for a late game team fight. Easier to dodge during laning phase, more punishable if Teemo messes up.
Proposed (insert creative name here) W - Passive Move speed per level, Active Teemo dashes a short distance. Two dashes (like Aatrox) Second dash is slower than first. If Teemo is stealth, first dash does not break invisibility. I think you can already see the possibilities with this in escaping a gank, or just jumping someone.
Proposed (Toxic Shot) E - Passive; Auto attacks applies poison on hit. Poison last for 3 seconds. Subsequent auto attacks apply another stack of poison refreshing and stacking up to 4 times. Hitting enemies with (Blinding insert creative name here) Q doubles the current stack of poison. Enemies hit with (Noxious Trap) R instantly applies an additional 4 stacks of poison.
(i.e - 4 auto attacks = 4 stacks.
Q+4 stacked enemy = 8 stacks.
8 stack + auto attack = 0 additional stacks, but refreshes the poison
Enemy with 0 stacks walks over mushroom = 4 stacks instantly. 4 auto attacks + 4 mushroom stacks = 8 stacks, Q + 4 mushroom stacks = 8 stacks + autos = 0 additional stacks)
(i.e. - 3 damage per stack. Without Q 3 x 4 = 12 damage per second over 3 seconds = 36 damage. With Q 3 x 8 = 24 damage per second over 3 seconds = 72 damage. ) The AP ratio to be decent, and, i don't exactly agree with this but, his auto attack are clunkier to use and bit shorter range. Purposefully removed the On-hit aspect of the current E to make up for the additional damage the proposed E will be doing.
(Noxious Trap) R - No changes to ability.
Well thats it for my proposed rework. Peace ![]()
P.S. i literally woke up this morning with a dreaded hate in my heart for this champion pls Rito do something.
just the way he is right now.