Major champion select oversights...
I don't know if this is gameplay, more like UI design, but there's no board for that. I find it incredibly, incredibly shitty that the game doesn't pop up to the front of the screen from background when it's your turn to lock in a champ, ban, etc...
I just missed 3 games in a row because the game didn't tell me when it was my turn to select. I have it muted because League's background music is so annoying, and it USED to pop up. It seems really stupid to design this new, slower champion select (and the old one was intolerably slow as it was), then not design it to actually tell you when it needs input. I keep having to cycle back to my alt account and play stupid games I'm barely invested in/trying in because of the lock-out timer for a game I didn't even really dodge...