Urgot 4.15 Changes
I write simply to highlight the noticeable (un-documented) change to his Q. It now acts like a line skill shot. This disrupts the normal use of the skill. It is even more disruptive in conjunction with Noxian Corrosive Charge and is seriously detrimental to my playability of the champ. The line skill shot display is very misleading when locking onto enemies from a distance greater then the normal range and visually impeding lock representation. Further more a skill with a cooldown as little as 1.5 seconds, the time difference between aiming and clicking a seconds time matters.
Yes I am aware that smart casting the ability seems to resolve the issue but this was not needed before the change and it worked fine. I don't think I should have to modify my controls to cater to a certain champ/skills requirements, rather they should be modified to garner a certain play style or usability preference.
I hope this is a bug