Warwick nerf..

Xelon J··20 votes·5,601 views

Warwick is one of my favorite champs and i still use him after the nerf alot but warwick was not the problem.. the problem was the devour enchantment.. it made war wick able to one hit champs, but why take off his ult damage? i didint see the problem before hand.. Anyone else agree with me? Kinda sucks..

32 Comments

Firefang Warwick10 votes

He is only as strong as his items allow him to be. Super binary champion that needs to be reworked very badly.

Lowering his numbers doesn't fix the problem because if Riot ever decides to buff any of the on hit items or god forbid add a new one Warwick will be broken again. These last couple of nerfs were a bandaid not a fix to the problem.

Kuroi861 votes

This ^^^

Riot has long been working on a rework for him, they just aren't ready to implement it yet. WW had to be curbed some til they are ready.

NinjaFifer3 votes

The same can be said of about half the champs out right now.

Kuroi861 votes

Idk about half, but a good many. Riot is continuously trying to improve their champion designs. A lot of people don't seem to get it.

ChargeItDownMid2 votes

[deleted]

Kürama1 votes

Agreed.

disregardable8 votes

The damage was too high before too. It's just that no one noticed, because only newbies played warwick. When good players started to play him, it became apparent that he was too OP.

Xelon J4 votes

[{quoted}](name=The AFK Farmer,realm=NA,application-id=3ErqAdtq,discussion-id=bkAXLpsP,comment-id=0000,timestamp=2014-12-28T22:43:36.216+0000)

The damage was too high before too. It's just that no one noticed, because only newbies played warwick. When good players started to play him, it became apparent that he was too OP.

but now he is almost terrible if i have i good team i can do good but other wise he cant carry at his status he needs a little buff

theragingnerd2 votes

[{quoted}](name=Xelon J,realm=NA,application-id=3ErqAdtq,discussion-id=bkAXLpsP,comment-id=00000000,timestamp=2014-12-28T22:47:07.020+0000)

but now he is almost terrible if i have i good team i can do good but other wise he cant carry at his status he needs a little buff

let me list why he was nerfed to his balanced state too much sustain and damage while remaining tanky with a steriod that effects team and a cc

Sachabot7 votes

So, you do well because your team does well? Sounds like a good place for a team game to be.

Diostukos1 votes

[{quoted}](name=Xelon J,realm=NA,application-id=3ErqAdtq,discussion-id=bkAXLpsP,comment-id=00000000,timestamp=2014-12-28T22:47:07.020+0000)

but now he is almost terrible if i have i good team i can do good but other wise he cant carry at his status he needs a little buff

Wait until his rework.

MartinLaEpic1 votes

He isn't anywhere near terrible. His win rate is still decently above 50 % I believe (may be wrong on that). His ult is almost a guaranteed kill and he can be decently tanky while still doing high dmg for a tank. In a teamfight his presence is good too because he can ult the adc, instakill and continue to fight a 5v4

Edit: http://www.lolking.net/charts?region=na&league=ranked&type=champion-winrate&range=monthly ww win rate 54% ik win rates doesn't necessarily mean much but...

UndeZyrablee7 votes

TLDR: As a mid laner, I found enemy WW to be f**king op.

I found his ult entirely frustrating as a mid main. Now I do not play him, so I do not know how much was the enchant and how much was the R, but I had to keep both rivers warded 100% of the time from 15 minutes onward to avoid dieing, and I couldn't go past the middle of the lane unless I knew WW was far from me. Why? His base move speed is too fast, he can get behind you if you push, even if you see him coming. Yes this is true of a lot of junglers, but it held you still, whereas other junglers could only slow you or hurt you in the little remaining space between you and the tower range. What I am saying is, the long suppress is powerful enough by itself as a gank tool, and i'm ok with it, but the damage took it over the top.

By itself, with the enemy laner completely ignoring me as WW ultd would take at least half my hp. This is with standard non-scaling defense runes. Add in a laner that is made to nuke people who stray too close (aka every mid laner in current meta) and you are guaranteed to die every time WW ganks. If WW's ult did 0 dmg, an aware mid laner could probably hit down at the very least 1/2 of most people's hp bar at this time. Don't you think this is hard enough with WW's ult doing the rest, not even needing his powerful Q finisher?

Im sorry I went on a little rant there... as a lone squishy laner, I saw the enemy WW far more often than anyone else. Many didn't understand just how easily they could kill me, but I did I silent curse every time I picked Syndra or Xerath or some other champ with no escape and inherent push, and then the enemy picks WW. I would have to play more carefully anyway due to how he works, but the dmg was a guaranteed kill.

Xelon J2 votes

{quoted}

TLDR: As a mid laner, I found enemy WW to be f**king op.

I found his ult entirely frustrating as a mid main. Now I do not play him, so I do not know how much was the enchant and how much was the R, but I had to keep both rivers warded 100% of the time from 15 minutes onward to avoid dieing, and I couldn't go past the middle of the lane unless I knew WW was far from me. Why? His base move speed is too fast, he can get behind you if you push, even if you see him coming. Yes this is true of a lot of junglers, but it held you still, whereas other junglers could only slow you or hurt you in the little remaining space between you and the tower range. What I am saying is, the long suppress is powerful enough by itself as a gank tool, and i'm ok with it, but the damage took it over the top.

By itself, with the enemy laner completely ignoring me as WW ultd would take at least half my hp. This is with standard non-scaling defense runes. Add in a laner that is made to nuke people who stray too close (aka every mid laner in current meta) and you are guaranteed to die every time WW ganks. If WW's ult did 0 dmg, an aware mid laner could probably hit down at the very least 1/2 of most people's hp bar at this time. Don't you think this is hard enough with WW's ult doing the rest, not even needing his powerful Q finisher?

Im sorry I went on a little rant there... as a lone squishy laner, I saw the enemy WW far more often than anyone else. Many didn't understand just how easily they could kill me, but I did I silent curse every time I picked Syndra or Xerath or some other champ with no escape and inherent push, and then the enemy picks WW. I would have to play more carefully anyway due to how he works, but the dmg was a guaranteed kill.

thats true..

exiledFromBadmen1 votes

True. All gap closers with CC is OP (except pure tanks, they can't deal enough damage to hurt)

OblongOtter1 votes

Think of it this way. Before there was the on-hit Skirmisher's and OP Devourer, was Warwick a big problem for you? The WW Ult nerf was awful, because Riot basically said "Oh Hey warwick, you need Devourer and Skirmisher's if you want to do damage with your ult now." It was a huge nerf to Top (or even mid) WW, since they're not going to get skirmisher's (which was changed so his ult doesn't benefit a ton from it) and devourer (which was also heavily nerfed.)

Enraged Piglet1 votes

on top of that with the season changes his sustain in the jungle proved to be a strong factor as well. So he farmed and lvled faster and also scaled good. With the item that gives him a lot of damage this just allowed him to go glass cannon builds and since you die before you were out of his ult you can't take advantage that he built devourer into bork and then mid game he and his team was so fed from free jungel farm and kills that the game was pretty much over. Also I think the smite change that added to his burst made him stronger as well.

Lord Imrhial2 votes

He's only a problem at lower elo's.

NinjaFifer2 votes

I laughed a lot at those patch notes. "Hey, WW does a ton of damage with his ult thanks to all the on-hit stacking. Let's nerf this one item. Oh, and this version of Smite. Oh, yeah, and that other item. Hey, why don't we just nerf his base damage while we're at it? Cool idea? Cool idea."

CoolSpot21 votes

3 Month ago I said and That Riot will realize that WW is too op with high damage on hit items and will nerf him 3 month from now .

250+200 to 800 damage from stupid 40 magic+BORK

What happened ? 40>25 Good job RIot .

Lets cry about nerf for CLEARLY overpowered combo

FantasySniper1 votes

He was still oppressively powerful before devourers.

DJ Siamak1 votes

He's balanced now and you actually have to think instead of just rolling your face on the keyboard.

Bialconelli1 votes

[{quoted}](name=DJ Siamak,realm=NA,application-id=3ErqAdtq,discussion-id=bkAXLpsP,comment-id=0005,timestamp=2014-12-28T22:54:14.106+0000)

He's balanced now and you actually have to think instead of just rolling your face on the keyboard.

He was balanced before patch 4.20, now he is weak... Warwick needs some love.

DJ Siamak1 votes

{quoted}

He was balanced before patch 4.20, now he is weak... Warwick needs some love.

He's got a 50% winrate and a relatively high pickrate.

He's fine.

Misplaced Faith1 votes

I had figured he was considered OP because of the Skirmishers blade enchantment on his smite. Think about it, you smite someone, then ult them. Every ult attack would deal bonus true damage. I don't know about you, but that seems pretty fucking broken. I've gone out of my way to always ban him because even after the nerf because they changed the wrong things.

NinjaFifer2 votes

Dude, they changed EVERYTHING. They hit the Smite variant, they hit Devour enchant, and they hit his base. Skirmish now deals true damage over time that refreshes with each hit.

MartinLaEpic1 votes

Devourer was nerfed decently but the problem WAS ww. His ult could 100-0 people so he could just ult the adc get a kill and still be tanky enough to keep fighting. His ult still can do very high damage and is very likely a guaranteed kill in lane unless they have a large get/away gap closer Corki Khazix etc

AMYS GRAVE1 votes

there is a simple fix for warwick, change his ult to only hit 3 times instead of 5 while maintaining its overall damage. that way you nerf the interaction with on hit items but leave the champion overall unchanged. note that this would have been a nerf due to his passive but at least its only nerfing the problem area instead of the entire champ and all items around him.

Sukishoo1 votes

They nerfed both him and it you know.

epicgamer50001 votes

Used to main ww and get some crazy high kda's way before S5. I can understand the harsh item and ult nerfs, but it was the w nerf that made me give up on him because I relied heavily on that to farm pre-6 in the jungle. If they're going to cut its duration by almost 50%, they should at least decrease that 24/22/20/18/16 cooldown. I'd even be fine with the ally attack speed bonus removed for this to happen because let's be honest, Warwick's kit has next to nothing to do with teamwork. Hoping that Riot nails his playstyle in the rework AND makes him balanced so he can't go from being UP as heck to OP as heck with a single item.

Sammystorm1 votes

It is better to make a change to one champ who can abuse a item then change a item that will change a lot of things.

ÉŽ CLAP1 votes

absolute bs ppl that play warwick get reported for unskilled this champion is so unbalanced it isn't even funny

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