Twisted Fate Rework Concept

Born Victorious ··1 votes·1,368 views
  •  Passive - Loaded Set
      *      Twisted Fate rolls his dice every time he kills an enemy, randomly gaining 1/2/3/4/5/6 gold
      *      Each time Twisted Fate backs, he reshuffles his cards, resetting all combinations in the deck at random
      *      Twisted Fate’s deck contains five types of cards
              *      Blue card return mana
              *      Red card deal zone damage and slows enemies damaged
              *      Gold card stuns an enemy
              *      Violet card gives a short burst of movement speed / or / reduces ult cool down
              *      Joker card is a double edged sword that either deals x2.5 the card’s damage or doubles the enemy’s adaptive damage for 3 seconds
      *      These five cards will always come one after another
              *      Though they are random, there will always be the five cards following one another, before another composition of the random five cards is taken taken from.
              *      {(Blue, Gold, Joker, Red, Violet,) (Joker, Blue, Gold, Violet, Red,)( Gold, Blue, Joker…}
    
  •  Q - Wild Cards
      *      Twisted Fate throws the first three cards in his deck in the form of a cone, the cards apply Magic Damage 60/105/150/195/240 (+65% AP) to all enemies they pass through
      *      A single random card of the three thrown may or may not apply its effect on the first champion hit, but the joker will never apply its effect
      *      The three cards that were thrown are officially taken out of the deck
      *      Players can tell which three cards were thrown
    
  •  W - Pick A Card
      *      Twisted Fate takes out the first three cards in his deck and chooses one of them, the next auto attack applies the effect of the card and deals damage
              *      Blue card deals 40/60/80/100/120 (+100% AD) (+50% AP) and restores 50/75/100/125/150 Mana
              *      Red card deals 30/45/60/75/90 (+100% AD) (+50% AP) and slows by 30/35/40/45/50%
              *      Gold card deals 15/22.5/30/37.5/45 (+100% AD) (+50% AP) and stuns enemy target for 1/1.25/1.5/1.75/2 seconds
              *      Violet card deals 10/25/40/55/70 (+100% AD) (+50% AP) and reduces R cool down by 1/1.25/1.5/1.75/2 seconds
              *      Joker card deals 5/20/35/50/65 (+250% AD) (+150% AP) or doubles the enemy champion’s Adaptive Damage for 3 seconds
      *      The three cards that were picked for choosing are officially taken out of the deck
      *      Players can tell which three cards were chosen from
    
  •  E - Stacked Deck
      *      Passive: Twisted Fate gains bonus attack speed: 10/15/20/25/30%
      *      Every fourth auto attack, Twisted Fate throws the top card of his deck, applying Magic Damage 55/80/105/130/155 (+50 AP) without applying the effect of the chosen card.
      *      The card that was thrown is officially taken out of the deck
      *      Players can tell which card was thrown 
    
  •  R - Destiny
      *      Twisted Fate gains true sight of his enemies and the cards in his deck for 6/8/10 seconds, enabling him to choose any of the five cards available when using his W
      *      For the duration of true sight, twisted can teleport to any location within range within 1.5 seconds
    

2 Comments

Ranmaru1 votes

I dont like the double edged sword to RNG imo

BeatzBoyFTW1 votes

Having RNG inside a champion's kit is never good. Violet card could do some work, and Joker card makes TF highly unlikely picked in competitive since it's too risky.

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