Im going to pretend we are exclusivly talking about pre evolved kayne. Basicaly, Its a strong point and click gap closer with fantastic defensive utility from untargitable. It has lower damage but it provides him windows and time to apple further damage as when using it he can be unharmable as he waits for CDs.
It becomes stronger the moment he evolves into something that fulfills enough of a power spike to make his two forms feel different as a Assassin or Bruiser.
A lot of its power is directly tied to the rest of his kit. It can get him 2.5 CD on all basic abilitys in adition to its damage and gapclosing + PA/Rhast modifiers that overlap synergistically with the rest of his kits evolves.
PA provides % amped Burst after casting because of his Passive.
Rhasst Provides max hp % damage and sustain on recast/end of timer.
Both are provide a lot more to him then just flat damage off cast end.
So that's gameplay side. Reality side is video games don't follow real world logic very strictly. There is no reason you have a
and cosmic cataclysmic event ability's doing less damage then a Fungi some one trodded over
.
Q throws the core of a star? 230 (+ 65%) Base and ratio. His R, Starfire dragon breath (average star temps off a quick google. 4,760 (2,900 Kelvin) and 12,140 (7,000 Kelvin) degrees Fahrenheit)... That ability 16 350(+70%). Satan how ever? 450 + 50% ap. The F**K is that? Also...
still has one of the most rediclious best case damage ultis in the game and that's nothing but some Angry Birds?
Use reality as a biases and you have to ask who the hell did this? Some traumatized LoZ player with a bad Cuccos Truma?
Good for some low quality jokes. Good for some low quality posts... Not exactly ever going to have a place in a gameplay discussion.
So if you don't get why not all ability's are as dramatic in damage as their appearance... reality is secondary to gameplay. Gameplay reasons are related to the rest of the kit far more then visuals. Darius has many Dunk animations but said dunks can vary in damage. Assume Gameplay mechanics to be part of gameplay reality not the animations or the key the ability is on. Not every champions best skill is their ulti.