Heimerdinger Rework

Airacon··2 votes·1,545 views

Just tried out the new Heimerdinger rework and I feel its not performing how it might have been intended. I'm curious to what others think and if it was a positive rework.

"Overall, this update gives the Revered Inventor more playmaking potential and fairer interactions with other champions." In my opinion by doing this you took away minion control/lane control.

My Findings:

Although Heimerdinger can now place 3 turrets from the start, the majority of their power and defense ability came from the beam damage. The turrets have little affect on minions because you really can only charge the beam if you hit the enemy champ with your rockets or grenade. Also trying to use your turrets to defend VS supers doesn't work as well anymore because they die before the beam charges.

I found the only positive is if an enemy dives you next to your 3 turrets and you grenade them getting a turret beam, then rocket them adding an almost instant turret beam right after. That is some quick damage, but only under the right circumstances.

The mana cost has decreased for the rockets slightly which is nice but then leaves Heimerdinger and his towers almost defenseless if he is out of mana to cast rockets or grenade for the turret beam use.

My Suggestions:

If you want Heimerdinger to be in control of his turrets and playmaking reduce the mana cost of the rockets more along with the grenade. You can balance that by decreasing the damage of them when used on an enemy champion, minions, or both.

Also allow turret beam to charge faster if the rockets or grenades are used on minions, even if its a lower % compared to hitting a champion.

Heimerdinger is now bound by the limitations of rocket and grenade cool-down and if turrets are up but Heimerdinger is out of mana the turrets offer minimal defense. Basically a powerless minion that gives free gold to the enemy.

11 Comments

LostFr0st3 votes

It has only been live a few hours...

Airacon2 votes

Play him, tell me what you think, that's why I posted this to gauge peoples opinion of the rework. I have played Heim through all hes reworks over the years and I'm unsure about how I feel about this one. I feel you are almost forced to play him a specific way now.

LostFr0st1 votes

Heisendong played/streamed a ton of games from when it was on Pbe, it seemed like it raised both donger's skillcap and counterplay. It's in the vods on his twitch stream. He also posted a comment vid with his opinions on the changes if you're interested. https://www.youtube.com/watch?v=4Sjoyx4krKM

Jar Jar binks l1 votes

He is fincredible good now, just use ur ultimate e its amazing in teamfights

Airacon1 votes

True, situational though. I feel this rework was more focused on tower use, which is my main play style. I tend to Ult and use the turret over rockets or grenades because I find that in Bronze/Silver there tends to be very little teamwork and I need to be able to stand my own. I think the rework didn't really balance, just pushed play style to the other end and limited the old method.

La Belle Sauvage1 votes

How many games did you base your findings on? I can't imagine very many.

Airacon1 votes

I have played Heim enough to know the mechanics of the champion to what works and what doesn't.

GankedByWindows2 votes

With respect, no you haven't. Nobody has that didn't play him extensively. Remember when everyone thought Ivern was AWFUL on release? That was the prevailing opinion for at least the first 2 weeks. There is no way you have extensive knowledge of everything that is now possible with his new mechanics and how to use those strengths.

For example, is it ever useful to save a turret for the MS boost for kiting at early ranks since damage is low? How can you weave autos in with the bonus MS in melee matchups? When is it appropriate to hold your skills so you can put turrets down first? What is the breakpoint where you can fire rockets, put down turrets, and rockets will be back up making putting down turrets first a mistake?

That is only a small part of it.

La Belle Sauvage1 votes

Excellent point.

Airacon1 votes

Yes that is a good point, using turret placement for extra maneuverability is good. Prior to the change to MS I had no problem weaving in autos to poke. My concerns still are if you have to dump more mana into rockets and grenade to make your turret damage viable. They still seem like passive placements for movement speed and in the right situation skilled shots for controlled damage if a enemy dares to challenge you at your turrets.

La Belle Sauvage1 votes

{quoted}

I have played Heim enough to know the mechanics of the champion to what works and what doesn't.

You didn't answer my question. I didn't question if you knew the mechanics, I wanted to know how many games had you played since the rework.

I reasonably assume not many, which begs the question how can you be sure? Perhaps you can control the wave but in a different way.

Point is if you're just sore over the rework that's understandable. However, you make it sound like you played a ton of games and there is no way to control the wave, which given the release, is unlikely.

The "I know" defense​ is weak without proof.

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