Sunfire Cape (And Bami's Cinder + Cinderhulk) Interaction with Champions while taking Turrets
I know this is a problem for every tank against a high AD team. They buy Sunfire cape (or the jungler buys Cinderhulk) just for the stats. But then it comes to tower shoving time and all of a sudden the enemy Nocturn is wailing on you. His auto attacks merely tickle, but when the turret starts attacking YOU for causing unintended damage to the enemy you have to run back to the safety of your minions.
I know that it wouldn't make sense for sunfire cape (Cinderhulk) and Thornmail to do damage to the enemy without the turrets aggro turning to you. But also, the tank shouldn't be punished for buying resistances against the enemies at the expense of having good pushing power.
Maybe this is because without the aggro, tanks would have absurd pushing power. (
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Not sure if it is just me but having a toggle option for these special items would be very interesting gameplay change (excluding thornmail, given there is no visual way of telling if it is on or off).
This is just my opinion and I would like to see other opinions.
