Add "total CC duration caused" as a stat for post-game graphs
just so tanks/supports have some way to measure another very crucial metric. ideally, the stat should ignore overlapped CC durations so that players learn to chain their CC better (and can see it in a stat). aoe CC durations would be massive if stacked on 5 enemy champs, so
would get a great stat from landing team ults.
i'm guessing CC will have to be separated between "hard" CC (stuns, silences, knockups) and "soft" CC (snares, slows, maybe debuffs?) just for accuracy's sake. but having it in one stat is fun to see still.
what do u think? nice stat to have?
on the enemy team.
's post game cc graph would skyrocket :D