Hardest Champions?
What in your opinion are the hardest champions to play and why?
What in your opinion are the hardest champions to play and why?
Yasuo seems like a very hard champion to play because of his dashes.
Riven's got her animation cancelling
Lee sin has all of his crazy maneuvers.
Katarina has to set up all of her daggers BEFORE going in.
I'm always amazed at how Akalis move.
Vaynes fioras and threshs also seem hard to play

Probably the hardest champions in the game due to requiring the same knowledge and gameplay skill as every other champion, then require an entire other layer of complexity.
I'm fine with most of this list but... why rek sai? What makes her so difficult?
Imho she is one of the easiest champion in the game
I'm fine with most of this list but... why rek sai? What makes her so difficult?
Imho she is one of the easiest champion in the game
The loss of vision. Lots of newish players rely a lot on actual vision and not minimap vision.
It’s also significantly harder to dodge any skill shots with the vision nuke you get.
Yes. You get the tremors, which are opaf, but that’s another layer you have to learn to play around.
I'm curious why you picked each specific champion.
I'm curious why you picked each specific champion.
Azir. You need a PhD in astrophysics to play him. Nah just a lot of shit he can do.
Leesin- again. Lots of things he can do, paired with falling off.
Draven- you have to kite and manage axes (which fall off your ms speeds natural rate) and the more as you get the harder he becomes.
Kalista- jump mechanics require doubly accurate clicks and high input speed. Tied with being purposely shoved in the shiter by riot.
Gangplank- if you can’t tripple barrel (which requires fast and accurate input) you’re bad. No in between there is no mediocre gangplank. Only good and bad.
Thresh- mostly the lantern.
Reksai- already responded for that one.
The that come to mind for me are
and
also
, the difference between someone with 10-15 games on that champ and someone with 150+ or the difference between a bad and a good one is massive. generally if a player on these champs doesnt know what theyre doing they wont be very useful and will possibly feed, but if they are good with these champs they will have a huge impact on the game.
My opinion
Azir is the example generally given.
It also depends what MMR. What don't you just check which champion has the lowest winrate at your MMR...
Because if you're talking about champions that are most difficult to win a match with... then you get some different answers at different levels of play.
Azir, Bard, Gangplank, Kat, Draven, Riven (because of her massive bugs I mean animation cancelling)
impossible to answer. There are the micro-intense champions who are the hardest to play on your keyboard. But generally those champions run mechanical circles around other champions, and have a hyperoverloaded advantage. So while theyre hard to play on the keyboard, theyre easy to play in the sense that they are outright a BETTER champion.
So you could say..things like Lee, Riven, Kat, etc etc etc. But while something like, Leona or Nocturne are very easy to play from a mechanical perspective, they are so mechanically disadvantaged that you have to approach everything entirely differently from how a overloaded champion would approach things. you need more awareness and more understanding because you have zero mechanics to save you from a mistake. So really, what champions are hardest/easiest, is going to come down to what your personal strengths and weaknesses are when it comes to League.
static lockout on skillshot timers, having 45% cdr doesn't make your ult walk faster.
shunpo mechanics
unique dash mechanic
options management
the early game
high mechanical floor
highest mechanical floor required of all melee champs along with steep game knowledge requirements.
it's viktor
high knowledge and mechanical requirements for supp, deceptively simple i guess.
most skill gated support in the game, people not gonna like hearing that but there are no yuumi's i've seen that use her passive in skirmishes.
high conceptualisation required to play teh champ due to having to be on the move and dealing dmg at teh same. passive shield should still be nerfed or removed though whatever.
highest dmg potential of all adc's, expert positioning required to execute correctly along with knowledge on just the champion itself, if you can't orbwalk without a mobility spell then don't play this champ you gonna get flamed if your team is not faceroll ready.