The Maiden's Cry
Last night in a rank game I witnessed something firsthand that I couldn't believe made it into League as a "finished and polished" rework:
The ability for a champion to completely destroy the fundamental kit of any other summoner with minions/placed objects.
For 7 seconds my Maiden and ghouls wondered top lane aimlessly while their master was getting his face demolished by a giant hammer as I was in complete shock that half of my entire character's kit was stripped away while another had full access to his. Never the less I continued the struggle of trying to come back from what ended up being a lost lane only to discover a new surprise:
Minions summoned while inside the Realm of Death die when the instance is closed by the duel ending regardless the outcome.
So tonight, armed with this information I borrowed my wife and had her join me for some 1v1s to test a few things, these are those results:
-Tibbers remains out of the RoD while Annie is in, if summoned before the duel is started. -Tibbers DIES if summoned while inside the RoD and lives to see the end of the duel.
-Illaoi tentacles summoned before entering the RoD are not invited. -Illaoi tentacles summoned while inside the RoD are destroyed upon duels end. -This includes her entire ultimate...
I'm going to make the same assumption for: -Heimer's turrets -Zyra plants -Malzahar voidlings -Azir sodiers -Moakai sapplings -ect
Not able to summon entities, but ordnance placed by these summoners: -Xayah feathers -Ziggs satchel and mines -Kait and Nid traps -GP Barrels -I'd mention Ivern bushes, but you can't hide from death. -ect
I could understand if Morde was a direct counter to one or even just a very small handful of champions, but this list is rather decent in size and not complete. It is also not just a counter, it's a complete removal of core mechanics for each of these summoners kits.
An argument could be made that Yass's windwall does something on a much smaller scale with projectiles, true, but he and it doesn't also completely remove you from your team and your core abilities. Sure, Camille's R does the first, but it doesn't kill summoner created pets/objects at completion, and each team can still assist the duelists.
No other form of crowd control introduced before this rework has stripped a player of so much at the cost of so little to another.
1300g for a QSS isn't the answer here. Neither is getting good.
In conclusion, my humble and probably unwanted opinion is: This was a poor design and over looked game flaw that shouldn't of made it past internal testing, let alone the PBE.
Cheers, -DS
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instead of spirit visage as your magic resist item, Mikael`s 20% heal and shields effect works just like spirit visage in terms of self healing and life steal / spell vamp.
if the enemy team has another magical damage dealer or two, the healing effects multiply together, yes morde e has pen, but that's the only 2 magic resist items youll need and they'll bring your self healing to 56%. (since they multiply together)
lets you still safely group tightly with your team as long as you position properly and your team has the vision to deny him flanking.