The forgotten ADC
Greetings everyone! My name is Steam, I am currently a Plat 2 adc main, solo. I main:
Thus far.
I have recently decided to get
to mastery level 5, and with all the nerfs and buffs to the adc role, I want to know what happened to her.
Out of all the adc I have played she is the only one who's own strength screws her over. Let me explain.
Her passive is by far the most interesting for an adc type champion, being that its suppose to provide endless kiting ability with dashes. In game it feels more like a hindrance then anything else. This is because it does something that makes cc of any form have huge penalties if she is hit.
Basically, her passive binds her auto attacks to 3 things rather then one. For every other adc only the attack speed they have effects how many times that can attack per-second. With kalitsa, her auto attacks are linked to her movement speed
, attack speed
, and boot tier
.
This means that slows will effect her auto attack speed and how long it takes for her dash to finish. Because kalista can't cancel her auto attack animation, she has to wait for her dash to finish to attack again. So when she is hit by any slows (In the meta right now being
) her attack speed is also reduced, and it can be by the strength of the slow applied, so if she is hit by a 50% slow, her dash will take 50% longer for the duration and thus she loses around (I don't have exact numbers) 50% of her attack speed.
**Keep in mind this is all slows, not just abilities but items as well. On top of that Items like
and
that reduce her attack speed, also increase the time it takes for her to finish a dash. **
In short the one reason why you would pick Kalista is for her ability to kite endlessly and stay safe in a fight. However due to this, in addition to her many other huge problems, she has the lowest winrate of any adc for the past 5 patches. She is the Azir of adc, as in she can't really be good or she will dominate the meta. But after all the changed with adc having a set "identity" like
and his roaming,
and his poke and utility kiting,
and her hyper carry late game. The list goes on, and kalista isn't in it anymore. Most youtubers who main adc and make teir lists don't even mention her.
With bot lane having changes in buffs and nerfs with jhin and ashe, what are the plans for kalista? I love the champion and would love to be able to pick her again without it putting me at a disadvantage from the start.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Solutions!
I can't complain about something and not offer at least some solutions and ideas. If you got this far thanks and leave what you think in the comments.
Note: I would rather these ideas be implicated 1 at a time IF used only because buffing her to much will make her dominant again and I don't like that.
- Revert some old nerfs: Only one, I don't want a kalista pick or ban meta!
-
90% AD on hit: This change hurts, more then just a little damage. It hurts her build paths and items she can and can't build. For example because crits also follow this and are reduced by 90% she can't build an IE
(I do only because of special runes with 10% increased damage). She can't go armor pen/ad
as
do because the more ad she gets the more the 10% hurts her, and she has to build attack speed for her rend stacks. Removing this change would mean she has far more freedom in her builds, picking between Crits
On Hit
or maybe even ad/pen

-
Attack speed increase with support: This was in my opinion the second hardest hitting nerf, mainly because it makes you can hurt her dps and fighting potential without even touching her. Because of the nerf to her attack speed scaling that also went with this she can't be left alone in a solo lane, and can't 1 v 1 anyone unless a full item up on someone. In team fights if her support dies early her dps takes a hit and if the support run off she also loses this buff, tower damage also goes down if the support has to recall (I am assuming you have bonded to them) Reverting this change would increase her reliable dps, meaning more 1 v 1 potential and objective/ tower killing.
-
Increase her base hp/scaling hp: This is the most odd, however I have been testing this in runes.
has low base hp for what atm she is good at, I know she is a high skill cap champion, but I feel like this would better keep her in line with other adc as she is extremely vulnerable to any form of cc. It wouldn't be a huge buff but might encourage people to pick her up again like the
ult change. -
Tower damage buff: Her passive applies to towers, so even after a fight she can't take towers are quickly as other adc with similar items and early game with the new tower first blood this hurts her even more, as getting that tower down can snowball a game into a win. So increasing the damage to towers back to 100% rather then 90% wouldn't effect her combat vs champions but would give her more tower pressure and keep her in line with out champions most of which can shred towers. EXAMPLES:
Her Q active
Q attack speed buff
Tumble Damage
spell weaving with his passive and w - e Just to name some adc with added tower damage, all of which are meta at the moment.
Well that is all, Anything else I haven't tested enough or ran numbers for to see if they would work or if they would be to much. Thanks for your time in reading this. If you have any suggestions for her please tell me below, I love playing kalista but I hate how she has not gotten a single compensation buff while every other adc out paces her.
To any Rioter who reads this, what are you plans for Kalista? I do like her style of play don't get me wrong, I only think she was left behind.
Thanks for the input, sorry it was long!
**Gl HF **
~~Steam
!! You meanie! He has a heart too you know! Even if he's a demon!
W. But I see where your coming from