The forgotten ADC

GearsOfSteam··1 votes·1,137 views

Greetings everyone! My name is Steam, I am currently a Plat 2 adc main, solo. I main: Ezreal Jinx Draven Thus far.

I have recently decided to get Kalista to mastery level 5, and with all the nerfs and buffs to the adc role, I want to know what happened to her.

Out of all the adc I have played she is the only one who's own strength screws her over. Let me explain.

Her passive is by far the most interesting for an adc type champion, being that its suppose to provide endless kiting ability with dashes. In game it feels more like a hindrance then anything else. This is because it does something that makes cc of any form have huge penalties if she is hit.

Basically, her passive binds her auto attacks to 3 things rather then one. For every other adc only the attack speed they have effects how many times that can attack per-second. With kalitsa, her auto attacks are linked to her movement speed summoner 6 , attack speed item 3153 , and boot tier item 1001 .

This means that slows will effect her auto attack speed and how long it takes for her dash to finish. Because kalista can't cancel her auto attack animation, she has to wait for her dash to finish to attack again. So when she is hit by any slows (In the meta right now being item 3116 item 3022 item 3025 summoner 3 ) her attack speed is also reduced, and it can be by the strength of the slow applied, so if she is hit by a 50% slow, her dash will take 50% longer for the duration and thus she loses around (I don't have exact numbers) 50% of her attack speed.

**Keep in mind this is all slows, not just abilities but items as well. On top of that Items like item 3143 and item 3110 that reduce her attack speed, also increase the time it takes for her to finish a dash. **

In short the one reason why you would pick Kalista is for her ability to kite endlessly and stay safe in a fight. However due to this, in addition to her many other huge problems, she has the lowest winrate of any adc for the past 5 patches. She is the Azir of adc, as in she can't really be good or she will dominate the meta. But after all the changed with adc having a set "identity" like Corki and his roaming, Ezreal and his poke and utility kiting, Jinx and her hyper carry late game. The list goes on, and kalista isn't in it anymore. Most youtubers who main adc and make teir lists don't even mention her.

With bot lane having changes in buffs and nerfs with jhin and ashe, what are the plans for kalista? I love the champion and would love to be able to pick her again without it putting me at a disadvantage from the start.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Solutions!

I can't complain about something and not offer at least some solutions and ideas. If you got this far thanks and leave what you think in the comments.

Note: I would rather these ideas be implicated 1 at a time IF used only because buffing her to much will make her dominant again and I don't like that.

  1. Revert some old nerfs: Only one, I don't want a kalista pick or ban meta!
  • 90% AD on hit: This change hurts, more then just a little damage. It hurts her build paths and items she can and can't build. For example because crits also follow this and are reduced by 90% she can't build an IE item 3031 (I do only because of special runes with 10% increased damage). She can't go armor pen/ad item 3142 item 3147 item 3156 item 3071 as Lucian Jhin MissFortune do because the more ad she gets the more the 10% hurts her, and she has to build attack speed for her rend stacks. Removing this change would mean she has far more freedom in her builds, picking between Critsitem 3031 item 3046 On Hit item 3153 item 3085 or maybe even ad/pen item 3142 item 3147

  • Attack speed increase with support: This was in my opinion the second hardest hitting nerf, mainly because it makes you can hurt her dps and fighting potential without even touching her. Because of the nerf to her attack speed scaling that also went with this she can't be left alone in a solo lane, and can't 1 v 1 anyone unless a full item up on someone. In team fights if her support dies early her dps takes a hit and if the support run off she also loses this buff, tower damage also goes down if the support has to recall (I am assuming you have bonded to them) Reverting this change would increase her reliable dps, meaning more 1 v 1 potential and objective/ tower killing.

  • Increase her base hp/scaling hp: This is the most odd, however I have been testing this in runes. Kalista has low base hp for what atm she is good at, I know she is a high skill cap champion, but I feel like this would better keep her in line with other adc as she is extremely vulnerable to any form of cc. It wouldn't be a huge buff but might encourage people to pick her up again like the Draven ult change.

  • Tower damage buff: Her passive applies to towers, so even after a fight she can't take towers are quickly as other adc with similar items and early game with the new tower first blood this hurts her even more, as getting that tower down can snowball a game into a win. So increasing the damage to towers back to 100% rather then 90% wouldn't effect her combat vs champions but would give her more tower pressure and keep her in line with out champions most of which can shred towers. EXAMPLES: Ashe Her Q active Jinx Q attack speed buff Vayne Tumble Damage Lucian spell weaving with his passive and w - e Just to name some adc with added tower damage, all of which are meta at the moment.

Well that is all, Anything else I haven't tested enough or ran numbers for to see if they would work or if they would be to much. Thanks for your time in reading this. If you have any suggestions for her please tell me below, I love playing kalista but I hate how she has not gotten a single compensation buff while every other adc out paces her.

To any Rioter who reads this, what are you plans for Kalista? I do like her style of play don't get me wrong, I only think she was left behind.

Thanks for the input, sorry it was long!

**Gl HF **

~~Steam

10 Comments

The Boring Nerd2 votes

You forgot Urgot !! You meanie! He has a heart too you know! Even if he's a demon!

GearsOfSteam2 votes

Isn't Urgot a mid and top laner? Also at one point like a month ago he has the highest winrate for adc xD But I know what you, need needs a buff/rework as well

WarlockLaw2 votes

The issue with Kalista imo, is that Riot started nerfing, and removing attack speed slows prior to her release. This caused her release state to be blatantly overpowered as her attack speed and boot tier were all that mattered to kite .any melee champion to death. If we want to start buffing Kalista without reworking anything in her kit, then we need to add more/better attack speed slows into the game. Maybe even make a new tank item that has an active that slows a single targeted champions attack speed. Without that, she needs to flat out lose something in her kit to be buffed, without sending her into pick/ban competitive play again.

GearsOfSteam1 votes

Interesting idea I never thought of that. I don't think a targeted item would ever be added altho I don't think its a bad idea. I mean looking at how most meta adc at the moment seem to have an attack speed buff, and an item like that would add huge counter play to say an Ashe Q or KogMaw W. But I see where your coming from

WarlockLaw1 votes

I'm not sure the item would be a good addition to the game, but with current itemization I don't think Kalistas kit is balance-able as is. if she can extend fights by kiting then she can kill any champ with enough rend stacks, and if she can't then she's basiclaly useless.

Icestar11861 votes

Wait, the 90% AD damage is still a thing? I thought they got rid of that. I think that would be the first nerf I would revert trying to get her back into the meta.

Pawn of hearts1 votes

why do we care?

Bellows1 votes

OR we can make kalista immune to slows when dashing? only hard CC like a stare or stun can get her. I think that would be fair, if the team si smart you should be hitting her with the hard cc anyways.

PermabannedGaren1 votes

Riot is intentionally leaving Kalista in the dumpster, and that's a good thing.

Wait for a rework. She can't be allowed to be strong, just like Yorick couldn't.

GearsOfSteam1 votes

I would like to hope that I don't need to wait 3 years for a rework. Maybe 5 at riots pace

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