Fiora......what's happened to you??

VioletVixen·7/22/2015, 1:01:54 AM·4 votes·705 views

Fiora Firstly, I am very dissatisfied by all the new splash art that has been coming out recently. Ahri (looks like shit and grainy), Ezreal (looks like shit and grainy), Janna (looks like shit and grainy and distorted), Katarina (looks like shit and distorted) and now, Fiora (WTF?! Pink? REALLY? She looks nothing the same!). IF you guys are going to push shitty splash art that nobody likes, MAYBE you could put out the old splash art as a skin option??? Similar to what you did when you remade Sejuani's Kit.

Secondly, what is up with nerfing her mobility and then making her ult harder to pull off? Don't you think that's too much of a nerf? Also, when did an AD melee carry champ become a damn support champ?!?!?!?!?! It makes NO sense. IF you're going to nerf her mobility, GIVE US BACK HER ULT. Her ult makes her Fiora. Her ult makes her the perfect match for Yi's Q, turret diving, fid+zhonya Ult, Etc. It's not totally undodgeable: Zhonya's....need i say more? Furthermore, IF you're going to change her ult, bring back the mobility from her Q (two strikes) and W (atk apd + move spd per atk for short duration).

6 Comments

jjookkeerr7/22/2015, 1:08:24 AM3 votes
Cindikle7/22/2015, 1:19:52 AM1 votes

Splash is bad, yes. I'm OK with everything but that face. Just... why that face....

Her current ult is somewhat toxic. It has almost no counterplay and if she is ahead she just turns into a wrecking ball with it. The supposed reason for her current ult is to make her ult important to the team. Currently she doesn't require a team and her team doesn't get anything but damage from her existence. Benefiting in the fact that she deal %hp true damage with it and it grants the heal. It can greatly help in taking down a hard to kill target. She's very important to the team and having a team that can support her helps her get off all of the ult hits. This is a vast improvement gameplay wise compared to the old one.

Her mobility was traded in it's effectiveness.

  • Q no longer gets a double cast, but it is no longer limited to being targeted.
  • Her MS buff is now tied to her passive, but doesn't require an active or stacks.
  • Her R is about the only loss she has in mobility. But that mainly existed for survaiblity. With the new Riposte it isn't as needed. And the rest on that was covered above.

Now after all of this we have a few things to look at.

  • Riposte doesn't suck.
  • Riposte now works on CC
  • Riposte slow/stuns!
  • Bladework has a slow and an early game crit spike. Taking crit damage runes may prove powerful on her.
  • Passive heal is instant instead of over time.
  • Her biggest weakness, easy to gank, is gone. Q doesn't require a target and W can stop CC as well as CC back.

While her damage is for sure less overall without all of the massive steroids. Her flexibility in damage and safety is increased by quite a bit.

For what she gets she didn't give up much.

My biggest concern is that with the %hp true damage and utility she now has, will she still be an ADC/fighter? I see her becoming a bruiser.