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PLEASE Do Not Change Aurelion Sol

Warped Artist··9 votes·3,748 views
Mark Yetter on Twitter

It appears as though they will be going through with the "highly experimental" Aurelion Sol W rework. His W will no longer be a toggle, and he will lose the passive move speed on his E. Basically the parts of his kit that made him different and satisfying to play.

I had hoped that seeing the massive amount negative reactions from his players would change Riot's mind, but it seems that it hasn't. I urge them not to change what gives ASol such a unique kit. I've come to really love this champion, and seeing him change for the worse really sucks. I'm sure there are much better solutions to fixing his pushing and roaming (if that was ever a problem) than completely reworking his main ability.

PLEASE don't go through with the W and E changes (Q change is a good QOL change, actually).

Proposed Changes on PBE:

https://youtu.be/4z5cbP4aU64

13 Comments

CrazyMonkeyCZ5 votes

Well making few hundreds of mains sad, while opening the champ to thousands sound reasonable.

BLIGHTBRINGER2 votes

{quoted}

Well making few hundreds of mains sad, while opening the champ to thousands sound reasonable.

You do realise this change completely ruins his playstyle of being a Kiting DPS Mage?

You don't need to be an old Aurelion Sol Main to know this. What they are proposing for Aurelion Sol literally makes no sense as it doesn't work with the rest of his Kit. You will find yourself constantly activating and deactivating W with a 3 or so Second Cooldown and that's delaying your biggest damaging ability.

This change is just plain out dumb, even as a non Aurelion Player I know this. Aurelion doesn't need a burst oriented change for his W.

If they wanted to achieve making him more easier to play or be more playable in general for the rest of the playerbase they could of done this through minor improvements.

  • Allowing him to change direction when using E.
  • Maybe allowing him to change direction when using Q.

Just rough suggestions, Aurelion Sol isn't suppose to be an easy champion. So these current changes aren't needed.

Sewer Side3 votes

It’s literally 2 seconds down time at level 9

Need I remind you currently CC sucks your stars in for 4 seconds. This is a buff

Warped Artist1 votes

I think this mostly removes the skill needed to position with him now. Currently you have to dodge CC while staying in range to keep your damage, but now you’ll just be able to keep pressing W off cool down late game since it doesn’t matter if you’re stunned or silenced (unless you die of course).

It’s like.. why bother having a cool down if it’s going to essentially always be on again? Just nerf the minion damage early game if the problem is his pushing power and keep the champion intact.

Sewer Side3 votes

Aurelion’s stars hitbox is so ridiculously forgiving that positioning is trivial anyways. Especially with Rylai’s

I personally want to play this iteration of Aurelion. I love the guy for his character. His pseduo-jungle gameplay and being hardcountered by Qiyana, Kass, or most other assassins is super unfun and what stops me from playing him more often.

Not to mention he generally plays as a burst mage currently anyways. RQ and two boops with passive is enough to nuke any non-tanks to base. He’s as much as a “DPS mage” as Azir is (when Azir just QER’d you and you died)

Sirsir2 votes

A running 40% MS buff is REALLY stunting his ability to kite, yup. /s

The MS buff totally won't help him get away from assassins, nope. /s

Plat HardstuckXD2 votes

{quoted}

Well making few hundreds of mains sad, while opening the champ to thousands sound reasonable.

Problem is thousands arent going to magically play him because this mini rework is just going to make him worse.

Kazekiba5 votes

They literally cannot make Aurelion worse than he already is. Even the pros aren't picking him at the moment.

These changes are a lot more appropriate for what he should be doing, how he should've been made from the very beginning but especially without Abyssal Scepter and Rod of Ages losing the entire purpose for its existence - Being a giant stat stick that makes you an unbeatable god at the cost of pretty much any shot at a lane phase - and the loss of GLP-800's synergy with it.

boricCentaur13 votes

How the actual fuck is this going though???? Riot pulled the Ivern changes because of player feedback BUT NOT SOL WHO IS ACTUALLY JUST GETTING KILLED. Like can we have the Ivern changes instead those actually made sense not the sol ones.

Loses early game pressure A bit better mid game A much worst late game

Those are what the changes due they're overall nerfs and they make the champion suck.

14daysuspensionk3 votes

ASol is part of my midlane pool ;-;

2Charmnot2Charm2 votes

New Asol is perfectly fine. He still keeps his roaming threat while also being able to play the game since his 1v1 isn't garbage anymore and his main damage doesn't get turn off by even the weakest of CC in the game (Kassadin Viktor ).

He just can't do it 24/7 easily now that they removed the free movespeed from his E for good reason.

Sirsir2 votes

I had hoped that seeing the massive amount negative reactions from his players would change Riot's mind, but it seems that it hasn't

SHOCKER!

The W essentially goes back to a toggle when maxed. 2s at max rank, with -40% CDR is 1.2 seconds between casts if the CD starts when the ability ends. If the CD starts on cast it's literally the same. Plus it gives him bonus MS, which will help his kiting and give him something besides an ult to react with when he gets jumped.

They are trying to put an end to his 'shove and roam all lane with mitigated drawbacks' playstyle. Which is reasonable. He can still roam, he can still shove, but now he has to lane a bit more and falls behind harder with failed roams.

SexyBuddha692 votes

asol's early game is much much much weaker with this rework. at level 1 his w is on an 8 second cooldown, he can't clear waves as quickly early, and the passive movespeed being removed means he can't back as freely. These things together mean that while kassadin is a little easier, every single mobile assassin that he already struggled with is now a significantly worse matchup. Until level 9, he now has huge windows where he can't do anything, especially since he now relies on his q to push as well. his early game is now possibly among the weakest in the game given the meta. I really dislike these changes. I've been playing him on the pbe every day, and he just feels so so bad. I don't believe there's any reason to pick up asol anymore, because virtually any assassin ruins his whole life in lane, and he doesn't have ability to leave his lane as freely as he used to to relieve pressure from himself in bad matchups.

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