Lux's Stats Must Be Buffed
Lux is too weak early game to have any significant impact. She has the lowest base health at at around 477. Although she has long range skills to stay at a distance, she has a comparably short auto attack range, which requires her to get closer to farm or to poke. In mid lane, Xerath is basically a better version of Lux. He has better long range waveclear, a stun instead of a snare, and a long range ultimate, which has three chances to hit. The only thing that Lux has that Xerath doesn't is a shield. However, that shield is weak, only being useful when shielding multiple allies. With aoe snares, shields, and attacks, why not move her to the support role in the bottom lane? Well, Lux is simply outclassed by Morgana. Morgana provides a wider snare, with three seconds of crowd control at level 1, and a spell shield. That spell shield can protect from grabs, stuns, and knockups, while Lux's shield will not help if you get pulled into tower range during early game. While Lux does provide more aoe that Morgana, Morgana has overall better stats, sustain, and scales quicker and faster. I really enjoy playing Lux, and she has an awesome concept, but without stat buffs to her early game, Lux will always remain a lower-tier pick.