6.13 Swain nerfs and Swains theme
Regarding swain ult cool down increase:
I usually don't post much but I'm not happy with the swain nerf specifically to his ultimate. I used to play swain a bit even before he was buffed and one major thing I found compelling was knowing when to have his ult toggled on or off, but now players are incentivized to have his ult up permanently in a fight which reduces the strategy of the character. I do agree swain is deserving of a nerf, but I do not believe this the right way as it reduces this characters connection with their theme. To be honest from a purely balance perspective i think the nerfs are great but this is a focus on theme.
(Before the next section it is important to understand swains ult mana cost increases by 5 for each second it is active, so it may start at 25 but the next second it is 30 then 35 and so on so forth)
To me it was his ult having a 10 second cool down it allowed one to have it toggled off for a portion of a team fight to conserve mana and still use it later when needed, this is a connection with his theme of being a tactician, as a lot of strategy is about conserving resources and using said resources as optimally as possible. It may not require much skill to toggle but knowing when to toggle does.
I love the feeling of having to ask myself questions like: is it cost effective to have my ult up right now? is the dps or healing worth the increase in mana cost? should I preserve it for a defensive situation or should I use it for dps? can I make use of the max amount of birds (are there enough people around me), is it worth using while Torment is not active?
these are all questions I found myself asking and with a 20 second cool down its better to simply burn all of your mana in one go turning off my ult to offset the mana cost for a temporary dmg and healing reduction, because chances are the ult will be down for the rest of the fight.
If anything i think it would be better not to increase the cool down or even the mana cost but instead increase the additive mana per second cost, essentially make the ult cost more mana the longer it is up. Perhaps since make there be a major mana jump from level 1 ult to a level 2 ult since you expect the player to have more mana items built up.
anyone who read this thank you I know this is a bit rambly but i really like game design specifically when mechanics and theme meet which is something that has kept me hooked with league please message if you disagree or want to discuss :)