Kindred is cool

Silver Fluffenbu··1 votes·625 views

as a mid

Passive: encourages active roaming because the damage bonus mitigates the risk of losing cs. encourages counterjungleing because, when the enemy jungler ganks top or bot, Kindred can take a marked camp which both sets the enemy jungler back and gives Kindred that damage bonus as well as the gold and exp for clearing those camps.

Q: gives him the mobility to dodge skillshots, as well as heavy wave clear, especially when combined with Static Shiv. That waveclear synergizes with his passive in giving his lane room to breathe as he leaves lane to gank or counterjungle. Furthermore when he counterjungles he can engage on camps more quickly or escape over walls should he be counter-counterjungled

W: lets him zone and farm safely like Azir, while the CD reduction to his Q lets him engage to burst with his E and then disengage or follow up with additional attacks. Additionally the health sustain allows him to gank and tank camps at increased health, as well as outsustain enemy mages in health or mana.

E: gives him his source of burst damage and, because it is a point and click ability, is a reliable source of soft CC for both escapes and to help his allies gap close

R: allows Kindred to outlast burst damage while he deals DPS, then, when the enemy is on cooldown, go for the kill. Additionally, it prevents him from being tower dived. in combination with his Q, he could become invulnerable and then walk over to a wall and jump over it to safety. He could potentially cast R, cast W, jump over a wall, flash back over, and then jump back over the wall again all while invulnerable.

3 Comments

ReshiKillim1 votes

As far as I know, immortality spawns as a zone around people. It doesn't move with you/your allies. Enemies benefit from it too.

And it's probably better to farm in the jungle for the permastacking bonus and gank a lot as it's a bit safer for Kindred as a champion to jungle than lane.

Meep Man1 votes

You know what I'm interested in? The fact their passive gives them 1.25% current health damage on their AA's whenever they hit a target if they get the kill. With 7 marked target kills, you are dealing 8.25% current health damage per basic attack. With Bork thats 16.25% current health damage per basic attack. With Devourer thats 32.5% current health on the enhanced basic attack! And it scales INFINITELY! Thats something to actively try and get and I LIKE IT! It's not like Bard passive where you have to sacrifice your ADC to actively get chimes, you get this naturally yet still have to work for it. The HUNT IS ON!

Durzaka1 votes

We won't know until we get to actually test his damage.

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