The problem is that when melees can kill carries because carries too stupid to buy a defensive item, the melees get nerfed.
Then melees can't survive in a 5 damage item marksmen world.
Marksmen SHOULD be forced to go with a defensive item or two that AREN'T offensive items like
, etc when melee can kill them. That's supposed to be why items like Frozen Mallet exist.
Yeah, it lowers their damage output...SO FUCKING WHAT. Melees are forced to go 3+ defensive items most of the time because of marksmen being balanced around 5 damage items. That's not even considering the fact that marksmen have loads of options to invalidate those defensive items.
Back in seasons 1 and 2, when they were still hypercarries, ADCs often went Banshee's Veil, or Quicksilver Sash (there was no stupid, broken Mercurial Scimitar back then) and it wasn't seen as an issue.
**Riot gives literally EVERYTHING to ADCs. They don't ever have to give up anything. If they do, Riot makes a new item or nerfs what's causing them to deviate from 5 offensive item builds. **
Its bullshit.
Riot seriously doesn't know how to balance this game. They just act like they do and hope it works out. They've been doing it for the past 6 years.
"Oh, we made X change because Y was unbalanced" and they proceed to leave the game in a more broken state than it was before.
Let's also consider the fact that Riot doesn't feel like tanks should have to peel for their carries anymore. That's another big issue. Carries should not be able to 1v1 anything that gets onto them. That's how ranged vs melee ends up balanced. In any. Other. Game. Otherwise, there's no reason to be a melee even slightly focused on damage.