Marksman Item Idea

Djin Viari··2 votes·397 views

So, there are several issues for marksmen in game right now. RNG dependency on crit, item variation, and now the double TP meta is going to cause even more problems, because the bottom lane tends to draw most global map attention. So a big question is how to make life better for marksmen, potentially remove crit, and maintain balance.

I think the main route of addressing these issues is through the item builds. I'm not much into theorycrafting or number crunching, but my thoughts gravitate towards removing crit, and adding items (potentially ranged only items) that give more consistent stats, rewarding mechanical ability in marksmen.

Adrenaline Champion gains stacks for time spent in combat, gaining movement/attack speed per stack, up to a cap.

Similar concepts already exist in game of course, but making this a more common, fundamental item build rewards the consistent damage output expected from marksmen in skirmishes and team fights and punishes retreat from the battle by rapid removal of stacks. At the same time, with increased movement and attack speed, marksmen are more able to dodge skill shots and kite, while still being able to put out consistent damage vs. chasing targets.

While crit removal would lower the damage of marksmen reliant on crit (and Yasuo, but hey, Ashe got a crit rework too that everyone liked), the increased kiting, chasing, and repositioning in skirmishes would make marksmen more able to survive on their own once they got a couple of items, and dangerous when they're ahead, while maintaining their innate squishiness.

Thanks for reading!

1 Comments

Hailian2 votes

I started reading this and just took jot notes, but when I saw the words "crit removal" I came back and read the whole thing and I have to say I cant agree more with your idea, Ive always found crit to be a really really dumb mechanic, mostly to do with runes, a friend told me recently that if two people lane against eachother and are the same in every way, except 1 has a crit quint in his runes, he can win the whole lane from RNG because he got lucky that isnt how crits should work at all. But Id like to see your adrenaline idea, seems very fresh and marksmans need something because they are in a very weak state right now imo unless your name is Vayne or if you can play Draven

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