Zac Nerf
In my oppinon Zac need a major nerf. 1. Uses no mana 2. Builds full tank can still 1v1 carries 3. Due to slingshot he clears jg (as full tank) just as fast as a full dmg Kha'Zix 4. Again Slingshot allows him to gank without being seen (slingshot just behind the bush so ward doesnt spot) add that with hiss cc youre dead before you have the opportunity to flash 5. Once you kill the Full tank zac he gets an extra life with his passive (4min cd) 6. You counter gank successfully and right as youre about to kill his passive somebody tps onto him......So end game in a 5v5 we have a fed Zac (due to jg clear time and his uncanning ability to gank from virtually anywhere) That propels himself straight into a 1v5 either A. killing adc or B. dmging team and cc plus now he is
Absorbing multiple abilities that only do minuscule damage. While the enemy team goes to town while you cant move due to Zac cc. If youre lucky enough to kill him he comes back to life with half health and slinghshots to saftey.
and
for killing him.
for killing his passive.