I would like to talk about the Keystone issue people have
Hey there. I just wanted to touch base with you guys about Keystones. A lot of people have complained about keystones on a variety of levels. Balancing issues I can understand, COTC being over-tuned, fervor not bringing enough to the table, and maybe Thunderlords crowds out other options. These have all existed. My issue with some of the arguments, is that they say that keystones are just bad. They were a poor choice to include in the game and they should have stuck with the older systems.
Before we go on, let me just stand and put down my opinion: Keystones are really good, and they were an amazing addition to the game. They offer choices, while some may be ideal and some not, it's not really a disgustingly large issue.
Now to hit the issue. Your context of the argument isn't very good. You want to say Keystones are a bad idea just simply due to a couple balance issues? The thought, reasoning, and setup of keystones is absolutely amazing, and offers more diverse options than the previous seasons. I agree that the balance of them may turn up pretty poor at times, but a lot of things do in this game. The overall idea of keystones though, is nice.