Talon Feedback
Hi, I started playing League again to try out the Assassins update, especially since it reworked one of my favorite champions, Talon. It's a cool rework, but I wanted to mention a few small ideas in case Riot considers tweaking anything during the preseason.
Q - It gives a heal when it kills a unit, plus halves the cooldown. It's an interesting lane sustain mechanic, but I think it might need to also have a small mana refund on killing a unit.
E - Very fun ability! I think this should be useable on Champions to jump to the other side of them. Make his hitbox immediately move to the landing spot. This would give him a useful melee range leapfrog juke ability that would raise his skill ceiling and give his E a use in lane or open areas.
R - The damage seems a bit too low. Also, would like to see E useable during Shadow Assault without proccing the return.
Base Movespeed - Return this to 350, I think. Such a painful nerf!
Overall, it seems his damage was greatly reduced, but as a player who really focused on roaming and map rotations, I like the changes!
Have fun. 