Talon Feedback

Armed Weasel··4 votes·642 views

Hi, I started playing League again to try out the Assassins update, especially since it reworked one of my favorite champions, Talon. It's a cool rework, but I wanted to mention a few small ideas in case Riot considers tweaking anything during the preseason.

Q - It gives a heal when it kills a unit, plus halves the cooldown. It's an interesting lane sustain mechanic, but I think it might need to also have a small mana refund on killing a unit.

E - Very fun ability! I think this should be useable on Champions to jump to the other side of them. Make his hitbox immediately move to the landing spot. This would give him a useful melee range leapfrog juke ability that would raise his skill ceiling and give his E a use in lane or open areas.

R - The damage seems a bit too low. Also, would like to see E useable during Shadow Assault without proccing the return.

Base Movespeed - Return this to 350, I think. Such a painful nerf!

Overall, it seems his damage was greatly reduced, but as a player who really focused on roaming and map rotations, I like the changes!

Have fun. Talon

3 Comments

PhantomGG1 votes

as a talon player I do not enjoy these changes, and hope buffs are given, amazing roams mean nothing if you have neither the damage nor the cc to make them matter.

Jofeyy1 votes

I'm having a blast playing new talon. As an assassin main this one really feels good. The E change you propose sounds great! I would love to see that done.

The ult damage seems fine if you ask me. QW is usually enough to kill most crucial targets in my experience. However using E during the ult sounds like a good idea too.

He has one of the best power spikes at lvl 2 I have ever seen. I usually get first blood every time.

Thanks for making this post, i hope riot sees it! Talon

bad arcade kitty1 votes

his parkour cd is way too short, he shouldn't be able to jump every wall in his path in a row

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